Files
OpenRA/mods/common/lua/production.lua

32 lines
854 B
Lua

Production = { }
Production.BuildWithSharedQueue = function(player, unit, amount)
Internal.BuildWithSharedQueue(player, unit, amount or 1)
end
Production.BuildWithPerFactoryQueue = function(factory, unit, amount)
Internal.BuildWithPerFactoryQueue(factory, unit, amount or 1)
end
Production.SharedQueueIsBusy = function(player, category)
return Internal.SharedQueueIsBusy(player, category)
end
Production.PerFactoryQueueIsBusy = function(factory)
return Internal.PerFactoryQueueIsBusy(factory)
end
Production.SetRallyPoint = function(factory, location)
local srp = Actor.Trait(factory, "RallyPoint")
if srp ~= nil then
srp.rallyPoint = location.Location
end
end
Production.SetPrimaryBuilding = function(factory)
local pb = Actor.TraitOrDefault(factory, "PrimaryBuilding")
if pb ~= nil then
pb:SetPrimaryProducer(factory, true)
end
end