Files
OpenRA/mods/ra/rules/structures.yaml
2014-04-19 13:12:32 +02:00

1466 lines
24 KiB
YAML

MSLO:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Description: Provides an atomic bomb.\nSpecial Ability: Atom Bomb\n\nMaximum 1 can be built
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: techcenter
Owner: soviet,allies
BuildLimit: 1
Hotkey: m
Building:
Power: -100
Footprint: xx
Dimensions: 2,1
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
IronCurtainable:
NukePower:
Icon: abomb
ChargeTime: 540
Description: Atom Bomb
LongDesc: Launches a devastating atomic bomb\nat a target location.
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud
InsufficientPowerSound: nopowr1.aud
IncomingSound: alaunch1.aud
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 0,427,0
DisplayTimer: True
DisplayBeacon: True
BeaconDuration: -1
DisplayRadarPing: True
BeaconPoster: atomicon
CameraActor: camera
CanPowerDown:
RequiresPower:
DisabledOverlay:
SupportPowerChargeBar:
GAP:
Inherits: ^Building
Valued:
Cost: 800
Tooltip:
Name: Gap Generator
Description: Obscures the enemy's view with shroud.
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: atek
Owner: allies
Hotkey: g
Building:
Power: -60
Footprint: _ x
Dimensions: 1,2
RequiresPower:
CanPowerDown:
DisabledOverlay:
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
Bib:
HasMinibib: Yes
CreatesShroud:
Range: 6c0
IronCurtainable:
RenderShroudCircle:
SPEN:
Inherits: ^Building
Infiltratable:
Type: SupportPower
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Valued:
Cost: 800
Tooltip:
Name: Sub Pen
Description: Produces and repairs submarines and\ntransports.
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower
Owner: soviet
Hotkey: y
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4c0
Exit@1:
SpawnOffset: 0,-213,0
Facing: 96
ExitCell: -1,2
Exit@2:
SpawnOffset: 0,-213,0
Facing: 160
ExitCell: 3,2
Exit@3:
SpawnOffset: 0,0,0
Facing: 32
ExitCell: 0,0
Exit@4:
SpawnOffset: 0,0,0
Facing: 224
ExitCell: 2,0
Production:
Produces: Ship
PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell:
RepairsUnits:
RallyPoint:
ProductionBar:
SYRD:
Inherits: ^Building
Infiltratable:
Type: SupportPower
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower
Owner: allies
Hotkey: y
Valued:
Cost: 1000
Tooltip:
Name: Shipyard
Description: Produces and repairs ships\nand transports.
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4c0
Exit@1:
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
Exit@2:
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
Exit@3:
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
Exit@4:
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
Production:
Produces: Ship
PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell:
RepairsUnits:
RallyPoint:
ProductionBar:
IRON:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: stek
Owner: soviet
BuildLimit: 1
Hotkey: c
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Description: Makes a group of units invulnerable\nfor a short time.\n Special Ability: Invulnerability\n\nMaximum 1 can be built
Building:
Power: -200
Footprint: xx
Dimensions: 2,1
RequiresPower:
CanPowerDown:
DisabledOverlay:
Selectable:
Bounds: 50,50,0,-12
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10c0
Bib:
HasMinibib: Yes
IronCurtainable:
IronCurtainPower:
Icon: invuln
ChargeTime: 120
Description: Invulnerability
LongDesc: Makes a group of units invulnerable\nfor 20 seconds.
Duration: 20
SelectTargetSound: slcttgt1.aud
InsufficientPowerSound: nopowr1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
DisplayRadarPing: True
SupportPowerChargeBar:
PDOX:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: atek
Owner: allies
BuildLimit: 1
Hotkey: o
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Description: Teleports a group of units across the\nmap for a short time.\n Special Ability: Chronoshift\n\nMaximum 1 can be built
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
RequiresPower:
CanPowerDown:
DisabledOverlay:
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10c0
Bib:
HasMinibib: Yes
IronCurtainable:
ChronoshiftPower:
Icon: chrono
ChargeTime: 120
Description: Chronoshift
LongDesc: Teleports a group of units across\nthe map for 20 seconds.
SelectTargetSound: slcttgt1.aud
InsufficientPowerSound: nopowr1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 20
KillCargo: yes
DisplayRadarPing: True
SupportPowerChargeBar:
-AcceptsSupplies:
TSLA:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: weap
Owner: soviet
Hotkey: u
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
RequiresPower:
CanPowerDown:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
ChargeAudio: tslachg2.aud
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
AttackCharge:
MaxCharges: 3
ReloadTime: 120
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
AGUN:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: dome
Owner: allies
Hotkey: y
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -50
Footprint: _ x
Dimensions: 1,2
RequiresPower:
CanPowerDown:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Bib:
HasMinibib: Yes
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
Armament:
Weapon: ZSU-23
LocalOffset: 432,150,-30, 432,-150,-30
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
-AcceptsSupplies:
DrawLineToTarget:
DOME:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc
Owner: allies,soviet
Hotkey: r
Valued:
Cost: 1800
Tooltip:
Name: Radar Dome
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate.
Building:
Power: -40
Footprint: xx xx
Dimensions: 2,2
RequiresPower:
CanPowerDown:
DisabledOverlay:
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10c0
Bib:
ProvidesRadar:
IronCurtainable:
Infiltratable:
Type: Exploration
InfiltrateForExploration:
DetectCloaked:
Range: 10
RenderDetectionCircle:
PBOX:
Inherits: ^Building
Tooltip:
Name: Pillbox
Building:
Power: -15
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
-GivesBuildableArea:
Valued:
Cost: 400
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Bib:
HasMinibib: Yes
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
BodyOrientation:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-EmitInfantryOnSell:
DrawLineToTarget:
AttackGarrisoned:
Armaments: garrisoned
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
PortYaws: 0, 176, 341, 512, 682, 853
PortCones: 86, 86, 86, 86, 86, 86
RenderRangeCircle:
FallbackRange: 6c0
AutoTarget:
# Legacy definitions to keep compatibility with outdated maps
PBOX.E1:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
PBOX.E3:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
PBOX.E4:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
PBOX.E7:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
PBOX.SHOK:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
PBOX.SNIPER:
Inherits: PBOX
-Buildable:
RenderBuilding:
Image: PBOX
HBOX:
Inherits: ^Building
Tooltip:
Name: Camo Pillbox
Building:
Power: -15
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: l
-GivesBuildableArea:
Valued:
Cost: 600
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Cloak:
InitialDelay: 125
CloakDelay: 60
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
BodyOrientation:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-EmitInfantryOnSell:
DrawLineToTarget:
DetectCloaked:
Range: 6
RenderRangeCircle:
FallbackRange: 6c0
AutoTarget:
AttackGarrisoned:
Armaments: garrisoned
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
PortYaws: 0, 176, 341, 512, 682, 853
PortCones: 86, 86, 86, 86, 86, 86
# Legacy definitions to keep compatibility with outdated maps
HBOX.E1:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
HBOX.E3:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
HBOX.E4:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
HBOX.E7:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
HBOX.SHOK:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
HBOX.SNIPER:
Inherits: HBOX
-Buildable:
RenderBuilding:
Image: HBOX
GUN:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent
Owner: allies
Hotkey: t
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -40
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Bib:
HasMinibib: Yes
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
FTUR:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: barr
Owner: soviet
Hotkey: t
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Bib:
HasMinibib: Yes
Turreted:
ROT: 255
Offset: 0,0,112
Armament:
Weapon: FireballLauncher
LocalOffset: 512,0,0
AttackTurreted:
BodyOrientation:
QuantizedFacings: 8
AutoTarget:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
SAM:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome
Owner: soviet
Hotkey: y
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Building:
Power: -40
Footprint: xx
Dimensions: 2,1
RequiresPower:
CanPowerDown:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Bib:
HasMinibib: Yes
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
Armament:
Weapon: Nike
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
-AcceptsSupplies:
DrawLineToTarget:
ATEK:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap,dome
Owner: allies
Hotkey: t
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
ProvidesCustomPrerequisite:
Prerequisite: techcenter
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 10c0
Bib:
IronCurtainable:
GpsPower:
Icon: gps
OneShot: yes
ChargeTime: 480
Description: GPS Satellite
LongDesc: Reveals map terrain and provides tactical\ninformation.
RevealDelay: 15
LaunchSound: satlnch1.aud
DisplayTimer: True
SupportPowerChargeBar:
WEAP:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 70
Prerequisites: proc
Owner: soviet,allies
Hotkey: w
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Description: Produces vehicles.
Building:
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint:
Exit@1:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Production:
Produces: Vehicle
PrimaryBuilding:
IronCurtainable:
ProductionBar:
FACT:
Inherits: ^Building
Building:
Power: 0
Footprint: xxx xxx xxx
Dimensions: 3,3
Buildable:
Queue: Building
BuildPaletteOrder: 1000
Owner: None
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Bib:
Production:
Produces: Building,Defense
IronCurtainable:
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Produces structures.
CustomSellValue:
Value: 2500
BaseBuilding:
Transforms:
IntoActor: mcv
Offset: 1,1
Facing: 96
ProductionBar@Building:
ProductionType: Building
ProductionBar@Defense:
ProductionType: Defense
DeadBuildingState:
BaseProvider:
Range: 16
WithBuildingPlacedAnimation:
PROC:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: anypower
Owner: allies,soviet
Hotkey: e
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Description: Refines Ore and Gems into credits.
Building:
Power: -30
Footprint: _x_ xxx x==
Dimensions: 3,3
Health:
HP: 900
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
Bib:
OreRefinery:
StoresOre:
PipCount: 17
Capacity: 2000
IronCurtainable:
DrawLineToTarget:
CustomSellValue:
Value: 600
FreeActor:
Actor: HARV
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
Infiltratable:
Type: Cash
InfiltrateForCash:
Percentage: 50
Minimum: 500
SoundToVictim: credit1.aud
DeadBuildingState:
SILO:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: proc
Owner: allies,soviet
Hotkey: o
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess refined Ore and gems.
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
HasMinibib: Yes
RenderBuildingSilo:
StoresOre:
PipCount: 5
Capacity: 1500
IronCurtainable:
-RenderBuilding:
-EmitInfantryOnSell:
HPAD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: dome
Owner: allies
Hotkey: i
Valued:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces and reloads helicopters.
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Bib:
Exit@1:
SpawnOffset: 0,-256,0
ExitCell: 0,0
MoveIntoWorld: false
Production:
Produces: Helicopter
Reservable:
IronCurtainable:
ProductionBar:
PrimaryBuilding:
AFLD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: dome
Owner: soviet
Hotkey: i
Valued:
Cost: 500
Tooltip:
Name: Airfield
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Power: -20
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 7c0
Exit@1:
SpawnOffset: 0,170,0
ExitCell: 1,1
Facing: 192
MoveIntoWorld: false
Production:
Produces: Plane
Reservable:
IronCurtainable:
SpyPlanePower:
Icon: spyplane
ChargeTime: 180
Description: Spy Plane
LongDesc: Reveals an area of the map\nand cloaked enemy units.
SelectTargetSound: slcttgt1.aud
EndChargeSound: spypln1.aud
ParatroopersPower:
Icon: paratroopers
ChargeTime: 360
Description: Paratroopers
LongDesc: A Badger drops a squad of infantry \nanywhere on the map.
Prerequisites: AFLD
DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud
ProductionBar:
SupportPowerChargeBar:
PrimaryBuilding:
POWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 0
Owner: allies,soviet
Hotkey: p
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Description: Provides power for other structures.
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 100
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
IronCurtainable:
DeadBuildingState:
APWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: dome
Owner: allies,soviet
Hotkey: l
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides double the power of a\nstandard Power Plant.
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 200
Footprint: ___ xxx xxx
Dimensions: 3,3
Health:
HP: 700
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
IronCurtainable:
DeadBuildingState:
STEK:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap,dome
Owner: soviet
Hotkey: t
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Description: Provides Soviet advanced technologies.
ProvidesCustomPrerequisite:
Prerequisite: techcenter
Building:
Power: -100
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
Bib:
IronCurtainable:
BARR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: soviet
Hotkey: b
Valued:
Cost: 400
Tooltip:
Name: Soviet Barracks
Description: Trains infantry.
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -170,810,0
ExitCell: 0,2
Exit@2:
SpawnOffset: -725,640,0
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
IronCurtainable:
ProductionBar:
TENT:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: allies
Hotkey: b
Valued:
Cost: 400
Tooltip:
Name: Allied Barracks
Description: Trains infantry.
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -42,810,0
ExitCell: 0,2
Exit@2:
SpawnOffset: -725,640,0
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
IronCurtainable:
ProductionBar:
KENN:
Inherits: ^Building
Tooltip:
Name: Kennel
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
IronCurtainable:
-EmitInfantryOnSell:
-AcceptsSupplies:
FIX:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: weap
Owner: allies,soviet
Hotkey: m
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles for credits.
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Bib:
HasMinibib: Yes
Reservable:
RallyPoint:
IronCurtainable:
RepairsUnits:
Interval: 10
FACF:
Inherits: ^Building
Valued:
Cost: 50
Buildable:
BuildPaletteOrder: 900
Owner: None
Hotkey: c
Queue: Defense
Tooltip:
Icon: fake-icon
Name: Fake Construction Yard
Description: Looks like a Construction Yard.
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4c0
Bib:
RenderBuilding:
Image: FACT
Fake:
IronCurtainable:
-EmitInfantryOnSell:
WEAF:
Inherits: ^Building
Valued:
Cost: 50
Buildable:
BuildPaletteOrder: 900
Prerequisites: proc
Owner: None
Hotkey: x
Queue: Defense
Tooltip:
Icon: fake-icon
Name: Fake War Factory
Description: Looks like a War Factory.
Building:
Power: -2
Footprint: xxx xxx
Dimensions: 3,2
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4c0
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
Image: WEAP
Fake:
IronCurtainable:
-EmitInfantryOnSell:
SYRF:
Inherits: ^Building
Valued:
Cost: 50
Buildable:
BuildPaletteOrder: 900
Prerequisites: anypower
Owner: None
Hotkey: z
Queue: Defense
Tooltip:
Icon: fake-icon
Name: Fake Shipyard
Description: Looks like a Shipyard.
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4c0
RenderBuilding:
Image: SYRD
Fake:
-EmitInfantryOnSell:
SPEF:
Inherits: ^Building
Valued:
Cost: 50
TargetableBuilding:
TargetTypes: Ground, Water
Buildable:
BuildPaletteOrder: 900
Prerequisites: anypower
Owner: None
Hotkey: z
Queue: Defense
Tooltip:
Icon: fake-icon
Name: Fake Sub Pen
Description: Looks like a Sub Pen.
Building:
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4c0
RenderBuilding:
Image: SPEN
Fake:
-EmitInfantryOnSell:
DOMF:
Inherits: ^Building
Valued:
Cost: 50
Tooltip:
Icon: fake-icon
Name: Fake Radar Dome
Description: Looks like a Radar Dome.
Buildable:
BuildPaletteOrder: 900
Prerequisites: proc
Owner: None
Hotkey: v
Queue: Defense
Building:
Power: -2
Footprint: xx xx
Dimensions: 2,2
-GivesBuildableArea:
Health:
HP: 30
RevealsShroud:
Range: 4c0
Bib:
RenderBuilding:
Image: DOME
Fake:
-EmitInfantryOnSell:
SBAG:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: allies
Hotkey: b
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
Type: Wood
LineBuild:
Range: 8
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
FENC:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: soviet
Hotkey: n
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
Type: Wood
LineBuild:
Range: 8
NodeTypes: fence
LineBuildNode:
Types: fence
BRIK:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: fact
Owner: allies,soviet
Hotkey: w
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Health:
HP: 500
Armor:
Type: Concrete
Wall:
CrushClasses: heavywall
LineBuild:
Range: 8
NodeTypes: concrete
LineBuildNode:
Types: concrete
CYCL:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
BARRACKS:
Tooltip:
Name: Infantry Production
Description: Infantry Production
VEHICLEPRODUCTION:
Tooltip:
Name: Vehicle Production
Description: Vehicle Production
TECHCENTER:
Tooltip:
Name: Tech Center
Description: Tech Center
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant