69 lines
2.0 KiB
C#
Executable File
69 lines
2.0 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Render
|
|
{
|
|
class WithResourcesInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
|
{
|
|
[Desc("Sequence name to use")]
|
|
public readonly string Sequence = "resources";
|
|
|
|
public object Create(ActorInitializer init) { return new WithResources(init.self, this); }
|
|
}
|
|
|
|
class WithResources : INotifyBuildComplete, INotifySold, INotifyCapture, INotifyDamageStateChanged
|
|
{
|
|
WithResourcesInfo info;
|
|
Animation anim;
|
|
RenderSimple rs;
|
|
PlayerResources playerResources;
|
|
bool buildComplete;
|
|
|
|
public WithResources(Actor self, WithResourcesInfo info)
|
|
{
|
|
this.info = info;
|
|
rs = self.Trait<RenderSimple>();
|
|
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
|
|
|
anim = new Animation(rs.GetImage(self));
|
|
anim.PlayFetchIndex(info.Sequence,
|
|
() => playerResources.OreCapacity != 0
|
|
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
|
|
: 0);
|
|
|
|
rs.anims.Add("resources_{0}".F(info.Sequence), new AnimationWithOffset(
|
|
anim, null, () => !buildComplete, 1024));
|
|
}
|
|
|
|
public void BuildingComplete( Actor self )
|
|
{
|
|
buildComplete = true;
|
|
}
|
|
|
|
public void DamageStateChanged(Actor self, AttackInfo e)
|
|
{
|
|
if (anim.CurrentSequence != null)
|
|
anim.ReplaceAnim(rs.NormalizeSequence(self, info.Sequence));
|
|
}
|
|
|
|
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
|
|
{
|
|
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
|
|
}
|
|
|
|
public void Selling(Actor self) { rs.anims.Remove("resources_{0}".F(info.Sequence)); }
|
|
public void Sold(Actor self) { }
|
|
}
|
|
}
|