Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/BridgeHut.cs
2015-01-09 21:18:05 +01:00

56 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows bridges to be targeted for demolition and repair.")]
class BridgeHutInfo : IDemolishableInfo, ITraitInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}
class BridgeHut : IDemolishable
{
public readonly Bridge FirstBridge;
public readonly Bridge Bridge;
public DamageState BridgeDamageState { get { return Bridge.AggregateDamageState(); } }
public bool Repairing { get { return repairDirections > 0; } }
int repairDirections = 0;
public BridgeHut(ActorInitializer init)
{
Bridge = init.Get<ParentActorInit>().ActorValue.Trait<Bridge>();
Bridge.AddHut(this);
FirstBridge = Bridge.Enumerate(0, true).Last();
}
public void Repair(Actor repairer)
{
repairDirections = Bridge.GetHut(0) != this && Bridge.GetHut(1) != this ? 2 : 1;
Bridge.Do((b, d) => b.Repair(repairer, d, () => repairDirections--));
}
public void Demolish(Actor self, Actor saboteur)
{
Bridge.Do((b, d) => b.Demolish(saboteur, d));
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return BridgeDamageState != DamageState.Dead;
}
}
}