Files
OpenRA/OpenRA.Game/Traits/World/UnitInfluence.cs
2010-08-21 15:10:54 +12:00

86 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class UnitInfluenceInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new UnitInfluence( init.world ); }
}
public class UnitInfluence
{
class InfluenceNode
{
public InfluenceNode next;
public Actor actor;
}
InfluenceNode[,] influence;
Map map;
public UnitInfluence( World world )
{
map = world.Map;
influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
}
public IEnumerable<Actor> GetUnitsAt( int2 a )
{
if (!map.IsInMap(a)) yield break;
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
yield return i.actor;
}
public bool AnyUnitsAt(int2 a)
{
return /*map.IsInMap(a) && */influence[ a.X, a.Y ] != null;
}
public void Add( Actor self, IOccupySpace unit )
{
foreach( var c in unit.OccupiedCells() )
influence[ c.X, c.Y ] = new InfluenceNode { next = influence[ c.X, c.Y ], actor = self };
}
public void Remove( Actor self, IOccupySpace unit )
{
if (unit != null)
foreach (var c in unit.OccupiedCells())
RemoveInner( ref influence[ c.X, c.Y ], self );
}
void RemoveInner( ref InfluenceNode influenceNode, Actor toRemove )
{
if( influenceNode == null )
return;
else if( influenceNode.actor == toRemove )
influenceNode = influenceNode.next;
else
RemoveInner( ref influenceNode.next, toRemove );
}
public void Update(Actor self, IOccupySpace unit)
{
Remove(self, unit);
if (!self.IsDead()) Add(self, unit);
}
}
}