Files
OpenRA/OpenRA.Mods.RA/Aircraft.cs
2010-10-12 07:59:40 +13:00

103 lines
2.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class AircraftInfo : ITraitInfo
{
public readonly int CruiseAltitude = 30;
[ActorReference]
public readonly string[] RepairBuildings = { "fix" };
[ActorReference]
public readonly string[] RearmBuildings = { "hpad", "afld" };
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
}
public class Aircraft : IMove, IFacing, IOccupySpace
{
protected readonly Actor self;
[Sync]
public int2 Location;
[Sync]
public int Facing { get; set; }
[Sync]
public int Altitude { get; set; }
public float2 center;
AircraftInfo Info;
public Aircraft( ActorInitializer init , AircraftInfo info)
{
this.self = init.self;
if( init.Contains<LocationInit>() )
{
this.Location = init.Get<LocationInit, int2>();
this.center = Util.CenterOfCell( Location );
}
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit,int>() : 0;
Info = info;
}
public int2 TopLeft
{
get { return Location; }
}
public int ROT { get { return Info.ROT; } }
public int InitialFacing { get { return Info.InitialFacing; } }
public void SetPosition(Actor self, int2 cell)
{
Location = cell;
center = Util.CenterOfCell(cell);
}
public void SetPxPosition( Actor self, int2 px )
{
Location = Util.CellContaining( px );
center = px;
}
public bool AircraftCanEnter(Actor a)
{
if( self.Owner != a.Owner ) return false;
return Info.RearmBuildings.Contains( a.Info.Name )
|| Info.RepairBuildings.Contains( a.Info.Name );
}
public bool CanEnterCell(int2 location) { return true; }
public float MovementSpeedForCell(Actor self, int2 cell)
{
var modifier = self
.TraitsImplementing<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return Info.Speed * modifier;
}
int2[] noCells = new int2[] { };
public IEnumerable<int2> OccupiedCells() { return noCells; }
public int2 PxPosition { get { return center.ToInt2(); } }
}
}