Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
469 lines
22 KiB
XML
469 lines
22 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>9.0.30729</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>OpenRA.Mods.RA</RootNamespace>
|
|
<AssemblyName>OpenRA.Mods.RA</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<FileUpgradeFlags>
|
|
</FileUpgradeFlags>
|
|
<OldToolsVersion>3.5</OldToolsVersion>
|
|
<UpgradeBackupLocation />
|
|
<PublishUrl>publish\</PublishUrl>
|
|
<Install>true</Install>
|
|
<InstallFrom>Disk</InstallFrom>
|
|
<UpdateEnabled>false</UpdateEnabled>
|
|
<UpdateMode>Foreground</UpdateMode>
|
|
<UpdateInterval>7</UpdateInterval>
|
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
|
<UpdatePeriodically>false</UpdatePeriodically>
|
|
<UpdateRequired>false</UpdateRequired>
|
|
<MapFileExtensions>true</MapFileExtensions>
|
|
<ApplicationRevision>0</ApplicationRevision>
|
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
|
<UseApplicationTrust>false</UseApplicationTrust>
|
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<CustomCommands>
|
|
<CustomCommands>
|
|
<Command type="AfterBuild" command="cp ../thirdparty/FuzzyLogicLibrary.dll ../" workingdir="${ProjectDir}" />
|
|
<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ra" workingdir="${ProjectDir}" />
|
|
<Command type="AfterBuild" command="mono RALint.exe ra" workingdir="${ProjectDir}/../" />
|
|
</CustomCommands>
|
|
</CustomCommands>
|
|
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="FuzzyLogicLibrary">
|
|
<HintPath>..\thirdparty\FuzzyLogicLibrary.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="ICSharpCode.SharpZipLib">
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
|
<Compile Include="AI\BaseBuilder.cs" />
|
|
<Compile Include="AI\HackyAI.cs" />
|
|
<Compile Include="AcceptsSupplies.cs" />
|
|
<Compile Include="Activities\Attack.cs" />
|
|
<Compile Include="Activities\CallFunc.cs" />
|
|
<Compile Include="Activities\CaptureActor.cs" />
|
|
<Compile Include="Activities\DeliverResources.cs" />
|
|
<Compile Include="Activities\Demolish.cs" />
|
|
<Compile Include="Activities\DonateSupplies.cs" />
|
|
<Compile Include="Activities\Enter.cs" />
|
|
<Compile Include="Activities\EnterTransport.cs" />
|
|
<Compile Include="Activities\FindResources.cs" />
|
|
<Compile Include="Activities\Follow.cs" />
|
|
<Compile Include="Activities\Heal.cs" />
|
|
<Compile Include="Activities\Infiltrate.cs" />
|
|
<Compile Include="Activities\LayMines.cs" />
|
|
<Compile Include="Activities\Leap.cs" />
|
|
<Compile Include="Activities\MakeAnimation.cs" />
|
|
<Compile Include="Activities\MoveAdjacentTo.cs" />
|
|
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Rearm.cs" />
|
|
<Compile Include="Activities\RemoveSelf.cs" />
|
|
<Compile Include="Activities\Repair.cs" />
|
|
<Compile Include="Activities\RepairBuilding.cs" />
|
|
<Compile Include="Activities\Sell.cs" />
|
|
<Compile Include="Activities\Teleport.cs" />
|
|
<Compile Include="Activities\Transform.cs" />
|
|
<Compile Include="Activities\Turn.cs" />
|
|
<Compile Include="Activities\UnloadCargo.cs" />
|
|
<Compile Include="Activities\Wait.cs" />
|
|
<Compile Include="ActorExts.cs" />
|
|
<Compile Include="ActorLostNotification.cs" />
|
|
<Compile Include="Air\Aircraft.cs" />
|
|
<Compile Include="Air\AttackHeli.cs" />
|
|
<Compile Include="Air\AttackPlane.cs" />
|
|
<Compile Include="Air\EjectOnDeath.cs" />
|
|
<Compile Include="Air\FallsToEarth.cs" />
|
|
<Compile Include="Air\Fly.cs" />
|
|
<Compile Include="Air\FlyAttack.cs" />
|
|
<Compile Include="Air\FlyCircle.cs" />
|
|
<Compile Include="Air\FlyTimed.cs" />
|
|
<Compile Include="Air\HeliAttack.cs" />
|
|
<Compile Include="Air\HeliFly.cs" />
|
|
<Compile Include="Air\HeliLand.cs" />
|
|
<Compile Include="Air\HeliReturn.cs" />
|
|
<Compile Include="Air\Helicopter.cs" />
|
|
<Compile Include="Air\Land.cs" />
|
|
<Compile Include="Air\Plane.cs" />
|
|
<Compile Include="Air\ReturnOnIdle.cs" />
|
|
<Compile Include="Air\ReturnToBase.cs" />
|
|
<Compile Include="Air\TargetableAircraft.cs" />
|
|
<Compile Include="AI\RushFuzzy.cs" />
|
|
<Compile Include="AI\StateMachine.cs" />
|
|
<Compile Include="AnnounceOnBuild.cs" />
|
|
<Compile Include="AnnounceOnKill.cs" />
|
|
<Compile Include="AppearsOnRadar.cs" />
|
|
<Compile Include="AttackMove.cs" />
|
|
<Compile Include="Attack\AttackBase.cs" />
|
|
<Compile Include="Attack\AttackFrontal.cs" />
|
|
<Compile Include="Attack\AttackLeap.cs" />
|
|
<Compile Include="Attack\AttackLoyalty.cs" />
|
|
<Compile Include="Attack\AttackMedic.cs" />
|
|
<Compile Include="Attack\AttackOmni.cs" />
|
|
<Compile Include="Attack\AttackPopupTurreted.cs" />
|
|
<Compile Include="Attack\AttackTesla.cs" />
|
|
<Compile Include="Attack\AttackTurreted.cs" />
|
|
<Compile Include="Attack\AttackWander.cs" />
|
|
<Compile Include="AutoHeal.cs" />
|
|
<Compile Include="AutoTarget.cs" />
|
|
<Compile Include="BaseBuilding.cs" />
|
|
<Compile Include="BelowUnits.cs" />
|
|
<Compile Include="Bridge.cs" />
|
|
<Compile Include="BridgeLayer.cs" />
|
|
<Compile Include="Buildable.cs" />
|
|
<Compile Include="BuildingCaptureNotification.cs" />
|
|
<Compile Include="Buildings\BibLayer.cs" />
|
|
<Compile Include="Buildings\Building.cs" />
|
|
<Compile Include="Buildings\BuildingInfluence.cs" />
|
|
<Compile Include="Buildings\CanPowerDown.cs" />
|
|
<Compile Include="Buildings\CustomSellValue.cs" />
|
|
<Compile Include="Buildings\CustomBuildTimeValue.cs" />
|
|
<Compile Include="Buildings\DeadBuildingState.cs" />
|
|
<Compile Include="Buildings\FootprintUtils.cs" />
|
|
<Compile Include="Buildings\LineBuild.cs" />
|
|
<Compile Include="Buildings\PowerManager.cs" />
|
|
<Compile Include="Buildings\RepairableBuilding.cs" />
|
|
<Compile Include="Buildings\RequiresPower.cs" />
|
|
<Compile Include="Buildings\ShakeOnDeath.cs" />
|
|
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
|
|
<Compile Include="Buildings\Util.cs" />
|
|
<Compile Include="Buildings\Wall.cs" />
|
|
<Compile Include="Burns.cs" />
|
|
<Compile Include="C4Demolition.cs" />
|
|
<Compile Include="Capturable.cs" />
|
|
<Compile Include="CapturableBar.cs" />
|
|
<Compile Include="Captures.cs" />
|
|
<Compile Include="Cargo.cs" />
|
|
<Compile Include="CarpetBomb.cs" />
|
|
<Compile Include="CashTrickler.cs" />
|
|
<Compile Include="ChronoshiftDeploy.cs" />
|
|
<Compile Include="ChronoshiftPaletteEffect.cs" />
|
|
<Compile Include="Chronoshiftable.cs" />
|
|
<Compile Include="Cloak.cs" />
|
|
<Compile Include="Combat.cs" />
|
|
<Compile Include="ConquestVictoryConditions.cs" />
|
|
<Compile Include="ContainsCrate.cs" />
|
|
<Compile Include="Crate.cs" />
|
|
<Compile Include="CrateAction.cs" />
|
|
<Compile Include="CrateDrop.cs" />
|
|
<Compile Include="CrateSpawner.cs" />
|
|
<Compile Include="Crates\CloakCrateAction.cs" />
|
|
<Compile Include="Crates\ExplodeCrateAction.cs" />
|
|
<Compile Include="Crates\GiveCashCrateAction.cs" />
|
|
<Compile Include="Crates\GiveMcvCrateAction.cs" />
|
|
<Compile Include="Crates\GiveUnitCrateAction.cs" />
|
|
<Compile Include="Crates\HealUnitsCrateAction.cs" />
|
|
<Compile Include="Crates\HideMapCrateAction.cs" />
|
|
<Compile Include="Crates\LevelUpCrateAction.cs" />
|
|
<Compile Include="Crates\RevealMapCrateAction.cs" />
|
|
<Compile Include="Crates\SupportPowerCrateAction.cs" />
|
|
<Compile Include="CreateMPPlayers.cs" />
|
|
<Compile Include="CrushableInfantry.cs" />
|
|
<Compile Include="DemoTruck.cs" />
|
|
<Compile Include="DetectCloaked.cs" />
|
|
<Compile Include="Effects\Bullet.cs" />
|
|
<Compile Include="Effects\CashTick.cs" />
|
|
<Compile Include="Effects\Contrail.cs" />
|
|
<Compile Include="Effects\Corpse.cs" />
|
|
<Compile Include="Effects\CrateEffect.cs" />
|
|
<Compile Include="Effects\Explosion.cs" />
|
|
<Compile Include="Effects\GpsDot.cs" />
|
|
<Compile Include="Effects\GpsSatellite.cs" />
|
|
<Compile Include="Effects\GravityBomb.cs" />
|
|
<Compile Include="Effects\InvulnEffect.cs" />
|
|
<Compile Include="Effects\LaserZap.cs" />
|
|
<Compile Include="Effects\Missile.cs" />
|
|
<Compile Include="Effects\NukeLaunch.cs" />
|
|
<Compile Include="Effects\Parachute.cs" />
|
|
<Compile Include="Effects\PowerdownIndicator.cs" />
|
|
<Compile Include="Effects\RallyPoint.cs" />
|
|
<Compile Include="Effects\RepairIndicator.cs" />
|
|
<Compile Include="Effects\SatelliteLaunch.cs" />
|
|
<Compile Include="Effects\Smoke.cs" />
|
|
<Compile Include="Effects\TeslaZap.cs" />
|
|
<Compile Include="EmitCargoOnSell.cs" />
|
|
<Compile Include="EmitInfantryOnSell.cs" />
|
|
<Compile Include="EngineerRepair.cs" />
|
|
<Compile Include="Explodes.cs" />
|
|
<Compile Include="Fake.cs" />
|
|
<Compile Include="FreeActor.cs" />
|
|
<Compile Include="GainsExperience.cs" />
|
|
<Compile Include="GivesBounty.cs" />
|
|
<Compile Include="GivesExperience.cs" />
|
|
<Compile Include="Harvester.cs" />
|
|
<Compile Include="HarvesterHuskModifier.cs" />
|
|
<Compile Include="Husk.cs" />
|
|
<Compile Include="InfiltrateForSupportPower.cs" />
|
|
<Compile Include="InvisibleToEnemy.cs" />
|
|
<Compile Include="Invulnerable.cs" />
|
|
<Compile Include="IronCurtainable.cs" />
|
|
<Compile Include="LeavesHusk.cs" />
|
|
<Compile Include="LightPaletteRotator.cs" />
|
|
<Compile Include="LimitedAmmo.cs" />
|
|
<Compile Include="Lint\CheckActorReferences.cs" />
|
|
<Compile Include="Lint\CheckAutotargetWiring.cs" />
|
|
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
|
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
|
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
|
<Compile Include="MPStartLocations.cs" />
|
|
<Compile Include="Mine.cs" />
|
|
<Compile Include="Minelayer.cs" />
|
|
<Compile Include="Missions\Allies01Script.cs" />
|
|
<Compile Include="Missions\Allies02Script.cs" />
|
|
<Compile Include="Missions\Allies03Script.cs" />
|
|
<Compile Include="Missions\Allies04Script.cs" />
|
|
<Compile Include="Missions\CountdownTimer.cs" />
|
|
<Compile Include="Missions\DefaultShellmapScript.cs" />
|
|
<Compile Include="Missions\MissionUtils.cs" />
|
|
<Compile Include="Missions\MissionWidgets.cs" />
|
|
<Compile Include="Missions\MonsterTankMadnessScript.cs" />
|
|
<Compile Include="Missions\Objective.cs" />
|
|
<Compile Include="Missions\Soviet01ClassicScript.cs" />
|
|
<Compile Include="Missions\Survival01Script.cs" />
|
|
<Compile Include="Modifiers\FrozenUnderFog.cs" />
|
|
<Compile Include="Modifiers\HiddenUnderFog.cs" />
|
|
<Compile Include="Move\Drag.cs" />
|
|
<Compile Include="Move\Mobile.cs" />
|
|
<Compile Include="Move\Move.cs" />
|
|
<Compile Include="Move\PathFinder.cs" />
|
|
<Compile Include="Move\PathSearch.cs" />
|
|
<Compile Include="NukePaletteEffect.cs" />
|
|
<Compile Include="NullLoadScreen.cs" />
|
|
<Compile Include="OpenWidgetAtGameStart.cs" />
|
|
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
|
<Compile Include="Orders\EnterBuildingOrderTargeter.cs" />
|
|
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
|
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
|
|
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
|
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
|
<Compile Include="OreRefinery.cs" />
|
|
<Compile Include="PlayerPaletteFromCurrentTileset.cs" />
|
|
<Compile Include="PaletteFromCurrentTileset.cs" />
|
|
<Compile Include="PaletteFromFile.cs" />
|
|
<Compile Include="PaletteFromRGBA.cs" />
|
|
<Compile Include="ParaDrop.cs" />
|
|
<Compile Include="ParachuteAttachment.cs" />
|
|
<Compile Include="Passenger.cs" />
|
|
<Compile Include="Player\PlayerStatistics.cs" />
|
|
<Compile Include="Player\ActorGroupProxy.cs" />
|
|
<Compile Include="Player\AllyRepair.cs" />
|
|
<Compile Include="Player\ClassicProductionQueue.cs" />
|
|
<Compile Include="Player\PlaceBuilding.cs" />
|
|
<Compile Include="Player\ProductionQueue.cs" />
|
|
<Compile Include="Player\TechTree.cs" />
|
|
<Compile Include="PlayerExts.cs" />
|
|
<Compile Include="PrimaryBuilding.cs" />
|
|
<Compile Include="Production.cs" />
|
|
<Compile Include="ProductionBar.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="ProvidesRadar.cs" />
|
|
<Compile Include="ProximityCaptor.cs" />
|
|
<Compile Include="ProximityCapturable.cs" />
|
|
<Compile Include="RALoadScreen.cs" />
|
|
<Compile Include="RadarColorFromTerrain.cs" />
|
|
<Compile Include="RallyPoint.cs" />
|
|
<Compile Include="Reloads.cs" />
|
|
<Compile Include="RenderDetectionCircle.cs" />
|
|
<Compile Include="RenderRangeCircle.cs" />
|
|
<Compile Include="Render\RenderBuilding.cs" />
|
|
<Compile Include="Render\RenderBuildingCharge.cs" />
|
|
<Compile Include="Render\RenderBuildingSilo.cs" />
|
|
<Compile Include="Render\RenderBuildingTurreted.cs" />
|
|
<Compile Include="Render\RenderBuildingSeparateTurret.cs" />
|
|
<Compile Include="Render\RenderBuildingWall.cs" />
|
|
<Compile Include="Render\RenderBuildingWarFactory.cs" />
|
|
<Compile Include="Render\RenderEditorOnly.cs" />
|
|
<Compile Include="Render\RenderFlare.cs" />
|
|
<Compile Include="Render\RenderHarvester.cs" />
|
|
<Compile Include="Render\RenderInfantry.cs" />
|
|
<Compile Include="Render\RenderInfantryPanic.cs" />
|
|
<Compile Include="Render\RenderSpy.cs" />
|
|
<Compile Include="Render\RenderUnit.cs" />
|
|
<Compile Include="Render\RenderUnitReload.cs" />
|
|
<Compile Include="Render\RenderUnitSpinner.cs" />
|
|
<Compile Include="Render\RenderUnitTurreted.cs" />
|
|
<Compile Include="Render\WithBuildingExplosion.cs" />
|
|
<Compile Include="Render\WithMuzzleFlash.cs" />
|
|
<Compile Include="Render\WithRotor.cs" />
|
|
<Compile Include="Render\WithShadow.cs" />
|
|
<Compile Include="Render\WithSmoke.cs" />
|
|
<Compile Include="Repairable.cs" />
|
|
<Compile Include="RepairableNear.cs" />
|
|
<Compile Include="RepairsUnits.cs" />
|
|
<Compile Include="Reservable.cs" />
|
|
<Compile Include="ScaredyCat.cs" />
|
|
<Compile Include="Scripting\Media.cs" />
|
|
<Compile Include="Scripting\RASpecialPowers.cs" />
|
|
<Compile Include="SeedsResource.cs" />
|
|
<Compile Include="SelfHealing.cs" />
|
|
<Compile Include="Sellable.cs" />
|
|
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
|
<Compile Include="ServerTraits\MasterServerPinger.cs" />
|
|
<Compile Include="ShroudPalette.cs" />
|
|
<Compile Include="SmokeTrailWhenDamaged.cs" />
|
|
<Compile Include="SpawnMPUnits.cs" />
|
|
<Compile Include="SpawnMapActors.cs" />
|
|
<Compile Include="Spy.cs" />
|
|
<Compile Include="StoresOre.cs" />
|
|
<Compile Include="StrategicVictoryConditions.cs" />
|
|
<Compile Include="SupplyTruck.cs" />
|
|
<Compile Include="SupportPowers\AirstrikePower.cs" />
|
|
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
|
|
<Compile Include="SupportPowers\GpsPower.cs" />
|
|
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
|
<Compile Include="SupportPowers\NukePower.cs" />
|
|
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
|
<Compile Include="SupportPowers\SonarPulsePower.cs" />
|
|
<Compile Include="SupportPowers\SpyPlanePower.cs" />
|
|
<Compile Include="SupportPowers\SupportPower.cs" />
|
|
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
|
<Compile Include="SupportPowers\SupportPowerManager.cs" />
|
|
<Compile Include="TakeCover.cs" />
|
|
<Compile Include="TargetableBuilding.cs" />
|
|
<Compile Include="TargetableSubmarine.cs" />
|
|
<Compile Include="TargetableUnit.cs" />
|
|
<Compile Include="TeslaInstantKills.cs" />
|
|
<Compile Include="ThrowsParticle.cs" />
|
|
<Compile Include="TraitsInterfaces.cs" />
|
|
<Compile Include="TransformOnCapture.cs" />
|
|
<Compile Include="TransformOnPassenger.cs" />
|
|
<Compile Include="Transforms.cs" />
|
|
<Compile Include="Turreted.cs" />
|
|
<Compile Include="Valued.cs" />
|
|
<Compile Include="WaterPaletteRotation.cs" />
|
|
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
|
<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DiplomacyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DownloadPackagesLogic.cs" />
|
|
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\IngameObserverChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\LobbyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\LobbyUtils.cs" />
|
|
<Compile Include="Widgets\Logic\MainMenuButtonsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MissionObjectivesLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ObserverStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\OrderButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
|
|
<Compile Include="Widgets\Logic\RAInstallFromCDLogic.cs" />
|
|
<Compile Include="Widgets\Logic\RAInstallLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
|
|
<Compile Include="Widgets\MoneyBinWidget.cs" />
|
|
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
|
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
|
<Compile Include="Widgets\OrderButtonWidget.cs" />
|
|
<Compile Include="Widgets\PowerBinWidget.cs" />
|
|
<Compile Include="Widgets\RadarBinWidget.cs" />
|
|
<Compile Include="Widgets\RadarWidget.cs" />
|
|
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
|
|
<Compile Include="Widgets\WorldCommandWidget.cs" />
|
|
<Compile Include="Widgets\WorldTooltipWidget.cs" />
|
|
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
|
|
<Compile Include="World\DebugOverlay.cs" />
|
|
<Compile Include="World\ResourceClaim.cs" />
|
|
<Compile Include="World\ResourceClaimLayer.cs" />
|
|
<Compile Include="World\PlayMusicOnMapLoad.cs" />
|
|
<Compile Include="World\SmudgeLayer.cs" />
|
|
<Compile Include="Player\BaseAttackNotifier.cs" />
|
|
<Compile Include="Player\HarvesterAttackNotifier.cs" />
|
|
<Compile Include="InfiltrateForExploration.cs" />
|
|
<Compile Include="InfiltrateForCash.cs" />
|
|
<Compile Include="RenderShroudCircle.cs" />
|
|
<Compile Include="Widgets\Logic\CheatsLogic.cs" />
|
|
<Compile Include="CloakPaletteEffect.cs" />
|
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
|
<Compile Include="FogPalette.cs" />
|
|
<Compile Include="Infiltrates.cs" />
|
|
<Compile Include="Armament.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
|
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
|
<Name>OpenRA.FileFormats</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
|
<Install>false</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
|
<Visible>False</Visible>
|
|
<ProductName>Windows Installer 3.1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
<PropertyGroup>
|
|
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
|
|
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
|
|
cd "$(SolutionDir)thirdparty/"
|
|
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
|
|
cd "$(SolutionDir)"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
</Project>
|