Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
42 lines
1.1 KiB
C#
Executable File
42 lines
1.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderUnitSpinnerInfo : RenderUnitInfo
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{
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public readonly int[] Offset = { 0, 0 };
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public override object Create(ActorInitializer init) { return new RenderUnitSpinner(init.self); }
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}
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class RenderUnitSpinner : RenderUnit
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{
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public RenderUnitSpinner(Actor self)
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: base(self)
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{
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var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
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var spinnerAnim = new Animation(GetImage(self));
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var facing = self.Trait<IFacing>();
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spinnerAnim.PlayRepeating("spinner");
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var turret = new Turret(info.Offset);
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anims.Add("spinner", new AnimationWithOffset(
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spinnerAnim,
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() => turret.PxPosition(self, facing).ToFloat2(),
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null ) { ZOffset = 1 } );
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}
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}
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}
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