Files
OpenRA/OpenRA.Mods.RA/ThrowsParticle.cs
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

79 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ThrowsParticleInfo : ITraitInfo, Requires<RenderUnitInfo>
{
public readonly string Anim = null;
public readonly int[] Offset = new[] { 0, 0, 0, 0 };
public readonly int[] Spread = new[] { 0, 0 };
public readonly float Speed = 20;
public readonly string AnimKey = null;
public readonly float ROT = 15;
public object Create(ActorInitializer init) { return new ThrowsParticle(init, this); }
}
class ThrowsParticle : ITick
{
float2 pos;
float alt;
float2 v;
float va;
float facing;
float dfacing;
const float gravity = 1.3f;
public ThrowsParticle(ActorInitializer init, ThrowsParticleInfo info)
{
var self = init.self;
var ifacing = self.Trait<IFacing>();
var ru = self.Trait<RenderUnit>();
alt = 0;
facing = Turreted.GetInitialTurretFacing( init, 0 );
pos = new Turret(info.Offset).PxPosition(self, ifacing).ToFloat2();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
va = info.Speed;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);
ru.anims.Add(info.AnimKey, new AnimationWithOffset(
anim, () => pos - new float2(0, alt), null));
}
public void Tick(Actor self)
{
va -= gravity;
alt += va;
if (alt < 0) alt = 0;
else
{
pos += v;
v = .9f * v;
facing += dfacing;
dfacing *= .9f;
}
}
}
}