Files
OpenRA/OpenRA.Mods.RA/Warheads/CreateEffectWarhead.cs

73 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
public class CreateEffectWarhead : Warhead
{
[Desc("Explosion effect to use.")]
public readonly string Explosion = null;
[Desc("Palette to use for explosion effect.")]
public readonly string ExplosionPalette = "effect";
[Desc("Explosion effect on hitting water (usually a splash).")]
public readonly string WaterExplosion = null;
[Desc("Palette to use for effect on hitting water (usually a splash).")]
public readonly string WaterExplosionPalette = "effect";
[Desc("Sound to play on impact.")]
public readonly string ImpactSound = null;
[Desc("Sound to play on impact with water")]
public readonly string WaterImpactSound = null;
public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
{
DoImpact(target.CenterPosition, firedBy, firepowerModifier);
}
public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
{
var world = firedBy.World;
var targetTile = world.Map.CellContaining(pos);
if (!world.Map.Contains(targetTile))
return;
// TODO: #5937 should go in here after rebase.
var isWater = pos.Z <= 0 && world.Map.GetTerrainInfo(targetTile).IsWater;
var explosionType = isWater ? WaterExplosion : Explosion;
var explosionTypePalette = isWater ? WaterExplosionPalette : ExplosionPalette;
if (explosionType != null)
world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, explosionType, explosionTypePalette)));
var sound = ImpactSound;
var isTargetWater = pos.Z <= 0 && world.Map.GetTerrainInfo(targetTile).IsWater;
if (isTargetWater && WaterImpactSound != null)
sound = WaterImpactSound;
Sound.Play(sound, pos);
}
public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
}
}