73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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public class CreateEffectWarhead : Warhead
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{
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[Desc("Explosion effect to use.")]
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public readonly string Explosion = null;
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[Desc("Palette to use for explosion effect.")]
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public readonly string ExplosionPalette = "effect";
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[Desc("Explosion effect on hitting water (usually a splash).")]
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public readonly string WaterExplosion = null;
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[Desc("Palette to use for effect on hitting water (usually a splash).")]
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public readonly string WaterExplosionPalette = "effect";
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[Desc("Sound to play on impact.")]
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public readonly string ImpactSound = null;
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[Desc("Sound to play on impact with water")]
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public readonly string WaterImpactSound = null;
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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{
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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if (!world.Map.Contains(targetTile))
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return;
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// TODO: #5937 should go in here after rebase.
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var isWater = pos.Z <= 0 && world.Map.GetTerrainInfo(targetTile).IsWater;
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var explosionType = isWater ? WaterExplosion : Explosion;
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var explosionTypePalette = isWater ? WaterExplosionPalette : ExplosionPalette;
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if (explosionType != null)
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, explosionType, explosionTypePalette)));
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var sound = ImpactSound;
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var isTargetWater = pos.Z <= 0 && world.Map.GetTerrainInfo(targetTile).IsWater;
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if (isTargetWater && WaterImpactSound != null)
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sound = WaterImpactSound;
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Sound.Play(sound, pos);
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}
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public override float EffectivenessAgainst(ActorInfo ai) { return 1f; }
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}
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}
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