Files
OpenRA/mods/ts/rules/nod-vehicles.yaml
2016-03-22 16:58:38 -04:00

351 lines
6.9 KiB
YAML

BGGY:
Inherits: ^VoxelVehicle
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Mobile:
TurnSpeed: 8
Speed: 142
Health:
HP: 220
Armor:
Type: Light
RevealsShroud:
Range: 6c0
Armament:
Weapon: RaiderCannon
LocalOffset: 0,-43,384, 0,43,384
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
Voice: Attack
AutoTarget:
WithMuzzleOverlay:
BIKE:
Inherits: ^VoxelVehicle
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Mobile:
TurnSpeed: 8
Speed: 170
Health:
HP: 150
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
Armament@PRIMARY:
Weapon: BikeMissile
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
LocalOffset: -128,-170,213, -128,170,213
Armament@ELITE:
Weapon: HoverMissile
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
LocalOffset: -128,-170,213, -128,170,213
AttackFrontal:
Voice: Attack
AutoTarget:
TTNK:
Inherits: ^VoxelTank
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Mobile:
TurnSpeed: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 350
Armor:
Type: Light
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
WithMuzzleOverlay:
RevealsShroud:
Range: 5c0
RenderSprites:
Image: ttnk
DeployToUpgrade:
DeployedUpgrades: deployed, notmobile
UndeployedUpgrades: undeployed
DeployAnimation: make
Facing: 160
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
DeploySound: place2.aud
UndeploySound: clicky1.aud
WithVoxelBody:
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
WithSpriteBody@deployed:
UpgradeTypes: undeployed
UpgradeMaxEnabledLevel: 0
AttackFrontal:
Voice: Attack
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
UpgradeMaxAcceptedLevel: 1
Turreted:
TurnSpeed: 6
Turret: deployed
InitialFacing: 128
Offset: -20, -130, 180
WithVoxelBarrel:
Armament: deployed
LocalOffset: 128, 0, 256
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
WithVoxelTurret@deployed:
Turret: deployed
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
AttackTurreted@deployed:
Voice: Attack
Armaments: deployed
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
Armament@deployed:
Name: deployed
Turret: deployed
Weapon: 90mm
LocalOffset: 384,0,256
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@deployedElite:
Name: deployed
Turret: deployed
Weapon: 120mmx
LocalOffset: 384,0,256
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
Armor@deployed:
Type: Concrete
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
ART2:
Inherits: ^VoxelTank
Valued:
Cost: 975
Tooltip:
Name: Artillery
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 71
TurnSpeed: 2
RevealsShroud:
Range: 9c0
RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4
Transforms:
IntoActor: gaarty
Facing: 96
TransformSounds:
NoTransformSounds:
Voice: Move
REPAIR:
Inherits: ^VoxelTank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Unarmed
Health:
HP: 200
Mobile:
Speed: 85
TurnSpeed: 5
RevealsShroud:
Range: 5c0
Armament:
Weapon: Repair
Cursor: repair
OutsideRangeCursor: repair
TargetStances: Ally
ForceTargetStances: None
AttackFrontal:
Voice: Attack
WEED:
Inherits: ^VoxelTank
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, nawast
Harvester:
DeliveryBuildings: nawast
Capacity: 7
Resources: Veins
BaleUnloadDelay: 20
BaleLoadDelay: 40
SearchFromProcRadius: 72
SearchFromOrderRadius: 36
HarvestVoice: Attack
DeliverVoice: Move
Mobile:
Speed: 71
TurnSpeed: 5
Health:
HP: 600
SelfHealing:
Delay: 10
HealIfBelow: 50%
DamageCooldown: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-WithVoxelBody:
WithVoxelUnloadBody:
-GainsExperience:
SAPC:
Inherits: ^VoxelTank
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Mobile:
TurnSpeed: 5
Speed: 71
Health:
HP: 175
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
EjectOnDeath: true
SUBTANK:
Inherits: ^VoxelTank
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Mobile:
TurnSpeed: 6
Speed: 71
Crushes: wall, crate, infantry
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament:
Weapon: FireballLauncher
AttackFrontal:
Voice: Attack
AutoTarget:
STNK:
Inherits: ^VoxelTank
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Mobile:
TurnSpeed: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 180
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cloak:
InitialDelay: 90
CloakDelay: 90
CloakSound: cloak5.aud
UncloakSound: cloak5.aud
IsPlayerPalette: true
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
Armament:
Weapon: Dragon
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
Voice: Attack
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
-MustBeDestroyed: