Files
OpenRA/OpenRA.Mods.Cnc/UtilityCommands/ImportTiberianDawnLegacyMapCommand.cs
RoosterDragon 023d80b94d Fix IDE0057
2023-04-08 16:51:51 +03:00

187 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Mods.Common.FileFormats;
using OpenRA.Mods.Common.UtilityCommands;
namespace OpenRA.Mods.Cnc.UtilityCommands
{
class ImportTiberianDawnLegacyMapCommand : ImportLegacyMapCommand, IUtilityCommand
{
// NOTE: 64x64 map size is a C&C95 engine limitation
public ImportTiberianDawnLegacyMapCommand()
: base(64) { }
string IUtilityCommand.Name => "--import-td-map";
bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
[Desc("FILENAME", "Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
public override void ValidateMapFormat(int format)
{
if (format > 1)
{
Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Red Alert map?");
return;
}
}
static readonly Dictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new Dictionary<string, (byte, byte)>()
{
// Tiberium
{ "ti1", (1, 0) },
{ "ti2", (1, 1) },
{ "ti3", (1, 2) },
{ "ti4", (1, 3) },
{ "ti5", (1, 4) },
{ "ti6", (1, 5) },
{ "ti7", (1, 6) },
{ "ti8", (1, 7) },
{ "ti9", (1, 8) },
{ "ti10", (1, 9) },
{ "ti11", (1, 10) },
{ "ti12", (1, 11) },
};
void UnpackTileData(Stream ms)
{
for (var j = 0; j < MapSize; j++)
{
for (var i = 0; i < MapSize; i++)
{
var type = ms.ReadUInt8();
var index = ms.ReadUInt8();
Map.Tiles[new CPos(i, j)] = new TerrainTile(type, index);
}
}
}
static readonly string[] OverlayActors = new string[]
{
// Fences
"sbag", "cycl", "brik", "fenc", "wood",
// Fields
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
// Crates
"wcrate", "scrate"
};
void ReadOverlay(IniFile file)
{
var overlay = file.GetSection("OVERLAY", true);
if (overlay == null)
return;
foreach (var kv in overlay)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
var cell = new CPos(loc % MapSize, loc / MapSize);
var res = (Type: (byte)0, Index: (byte)0);
var type = kv.Value.ToLowerInvariant();
if (OverlayResourceMapping.ContainsKey(type))
res = OverlayResourceMapping[type];
Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
if (OverlayActors.Contains(type))
{
var ar = new ActorReference(type)
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
var actorCount = Map.ActorDefinitions.Count;
Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
}
public override string ParseTreeActor(string input)
{
var tree = input.Split(',')[0].ToLowerInvariant();
switch (tree)
{
case "split2":
return "t03.transformable";
case "split3":
return "t13.transformable";
default:
return tree;
}
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "obli" || input == "atwr" || input == "weap" || input == "hand" || input == "tmpl" || input == "split2" || input == "split3")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;
string faction;
switch (section)
{
case "GoodGuy":
color = "gold";
faction = "gdi";
break;
case "BadGuy":
color = "red";
faction = "nod";
break;
case "Special":
case "Neutral":
default:
color = "neutral";
faction = "gdi";
break;
}
SetMapPlayers(section, faction, color, file, Players, MapPlayers);
}
public override void ReadPacks(IniFile file, string filename)
{
using (var s = File.OpenRead(filename[..^4] + ".bin"))
UnpackTileData(s);
ReadOverlay(file);
}
public override void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
{
var waypointName = "waypoint" + waypointNumber;
if (waypointNumber == 25)
waypointName = "DefaultFlareLocation";
else if (waypointNumber == 26)
waypointName = "DefaultCameraPosition";
else if (waypointNumber == 27)
waypointName = "DefaultChinookTarget";
Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
}
}
}