Files
OpenRA/OpenRA.Mods.Common/Traits/Captures.cs
2023-01-11 11:58:54 +02:00

172 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can capture other actors which have the Capturable: trait.")]
public class CapturesInfo : ConditionalTraitInfo, Requires<CaptureManagerInfo>
{
[FieldLoader.Require]
[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
public readonly BitSet<CaptureType> CaptureTypes = default;
[Desc("Targets with health above this percentage will be sabotaged instead of captured.",
"Set to 0 to disable sabotaging.")]
public readonly int SabotageThreshold = 0;
[Desc("Sabotage damage expressed as a percentage of maximum target health.")]
public readonly int SabotageHPRemoval = 50;
[Desc("Damage types that applied with the sabotage damage.")]
public readonly BitSet<DamageType> SabotageDamageTypes = default;
[Desc("Delay (in ticks) that to wait next to the target before initiating the capture.")]
public readonly int CaptureDelay = 0;
[Desc("Enter the target actor and be consumed by the capture.")]
public readonly bool ConsumedByCapture = true;
[Desc("Experience granted to the capturing player.")]
public readonly int PlayerExperience = 0;
[Desc("Relationships that the structure's previous owner needs to have for the capturing player to receive Experience.")]
public readonly PlayerRelationship PlayerExperienceRelationships = PlayerRelationship.Enemy;
[CursorReference]
[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
public readonly string SabotageCursor = "capture";
[CursorReference]
[Desc("Cursor to display when able to capture the target actor.")]
public readonly string EnterCursor = "enter";
[CursorReference]
[Desc("Cursor to display when unable to capture the target actor.")]
public readonly string EnterBlockedCursor = "enter-blocked";
[VoiceReference]
public readonly string Voice = "Action";
[Desc("Color to use for the target line.")]
public readonly Color TargetLineColor = Color.Crimson;
public override object Create(ActorInitializer init) { return new Captures(init.Self, this); }
}
public class Captures : ConditionalTrait<CapturesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
readonly CaptureManager captureManager;
public Captures(Actor self, CapturesInfo info)
: base(info)
{
captureManager = self.Trait<CaptureManager>();
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
if (IsTraitDisabled)
yield break;
yield return new CaptureOrderTargeter(this);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
{
if (order.OrderID != "CaptureActor")
return null;
return new Order(order.OrderID, self, target, queued);
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "CaptureActor" ? Info.Voice : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "CaptureActor" || IsTraitDisabled)
return;
self.QueueActivity(order.Queued, new CaptureActor(self, order.Target, Info.TargetLineColor));
self.ShowTargetLines();
}
protected override void TraitEnabled(Actor self) { captureManager.RefreshCaptures(); }
protected override void TraitDisabled(Actor self) { captureManager.RefreshCaptures(); }
class CaptureOrderTargeter : UnitOrderTargeter
{
readonly Captures captures;
public CaptureOrderTargeter(Captures captures)
: base("CaptureActor", 6, captures.Info.EnterCursor, true, true)
{
this.captures = captures;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
var captureManager = target.TraitOrDefault<CaptureManager>();
if (captureManager == null || !captureManager.CanBeTargetedBy(target, self, captures))
{
cursor = captures.Info.EnterBlockedCursor;
return false;
}
cursor = captures.Info.EnterCursor;
if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant)
{
var health = target.Trait<IHealth>();
// Sabotage instead of capture
if ((long)health.HP * 100 > captures.Info.SabotageThreshold * (long)health.MaxHP)
cursor = captures.Info.SabotageCursor;
}
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
var captureManagerInfo = target.Info.TraitInfoOrDefault<CaptureManagerInfo>();
if (captureManagerInfo == null || !captureManagerInfo.CanBeTargetedBy(target, self, captures))
{
cursor = captures.Info.EnterBlockedCursor;
return false;
}
cursor = captures.Info.EnterCursor;
if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant)
{
var healthInfo = target.Info.TraitInfoOrDefault<IHealthInfo>();
// Sabotage instead of capture
if ((long)target.HP * 100 > captures.Info.SabotageThreshold * (long)healthInfo.MaxHP)
cursor = captures.Info.SabotageCursor;
}
return true;
}
}
}
}