Files
OpenRA/OpenRA.Mods.Common/Traits/StoresResources.cs
2023-01-11 11:58:54 +02:00

71 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Adds capacity to a player's harvested resource limit.")]
public class StoresResourcesInfo : TraitInfo
{
[FieldLoader.Require]
public readonly int Capacity = 0;
public override object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
}
public class StoresResources : INotifyOwnerChanged, INotifyCapture, IStoreResources, ISync, INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly StoresResourcesInfo info;
PlayerResources player;
[Sync]
public int Stored => player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity);
public StoresResources(Actor self, StoresResourcesInfo info)
{
this.info = info;
player = self.Owner.PlayerActor.Trait<PlayerResources>();
}
int IStoreResources.Capacity => info.Capacity;
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
var resources = Stored;
oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
// Lose the stored resources
player.TakeResources(Stored);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
player.AddStorage(info.Capacity);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
player.RemoveStorage(info.Capacity);
}
}
}