Files
OpenRA/OpenRa.Game/World.cs
2010-02-04 20:50:23 +13:00

244 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Effects;
using OpenRa.Support;
using OpenRa.FileFormats;
using OpenRa.Graphics;
using OpenRa.Traits;
using OpenRa.Collections;
namespace OpenRa
{
public class World
{
Set<Actor> actors = new Set<Actor>();
List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>();
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
int localPlayerIndex;
public Player LocalPlayer
{
get { return players[localPlayerIndex]; }
}
public void SetLocalPlayer(int index)
{
if (index != localPlayerIndex)
{
localPlayerIndex = index;
Game.viewport.GoToStartLocation(LocalPlayer);
Game.chat.AddLine(LocalPlayer, "is now YOU");
}
if (!string.IsNullOrEmpty(Game.Settings.PlayerName) && LocalPlayer.PlayerName != Game.Settings.PlayerName)
Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
}
public readonly Actor WorldActor;
public readonly PathFinder PathFinder;
public readonly Map Map;
public readonly TileSet TileSet;
// for tricky things like bridges.
public readonly ICustomTerrain[,] customTerrain = new ICustomTerrain[128, 128];
public readonly WorldRenderer WorldRenderer;
internal readonly Minimap Minimap;
readonly int oreFrequency;
int oreTicks;
public World()
{
Timer.Time( "----World.ctor" );
Map = new Map( Rules.AllRules );
Timer.Time( "new Map: {0}" );
TileSet = new TileSet( Map.TileSuffix );
SpriteSheetBuilder.Initialize( Map );
Timer.Time( "Tileset: {0}" );
oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
oreTicks = oreFrequency;
Map.InitOreDensity();
Timer.Time( "Ore: {0}" );
WorldActor = CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
for (int i = 0; i < 8; i++)
{
players[i] = new Player(this, i, Game.LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
}
Timer.Time( "worldActor, players: {0}" );
Queries = new AllQueries( this );
Timer.Time( "queries: {0}" );
Bridges.MakeBridges(this);
PathFinder = new PathFinder(this);
Timer.Time( "bridge, pathing: {0}" );
WorldRenderer = new WorldRenderer(this, Game.renderer);
Minimap = new Minimap(this, Game.renderer);
Timer.Time( "renderer, minimap: {0}" );
Timer.Time( "----end World.ctor" );
}
public Actor CreateActor( string name, int2 location, Player owner )
{
var a = new Actor( this, name, location, owner );
Add( a );
return a;
}
public void Add(Actor a)
{
a.IsInWorld = true;
actors.Add(a);
ActorAdded(a);
}
public void Remove(Actor a)
{
a.IsInWorld = false;
actors.Remove(a);
ActorRemoved(a);
}
public void Add(IEffect b) { effects.Add(b); }
public void Remove(IEffect b) { effects.Remove(b); }
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
public void Tick()
{
if (--oreTicks == 0)
using( new PerfSample( "ore" ) )
{
this.GrowOre( Game.SharedRandom );
Minimap.InvalidateOre();
oreTicks = oreFrequency;
}
foreach (var a in actors) a.Tick();
Queries.WithTraitMultiple<ITick>().Do( x => x.Trait.Tick( x.Actor ) );
foreach (var e in effects) e.Tick( this );
Game.viewport.Tick();
var acts = frameEndActions;
frameEndActions = new List<Action<World>>();
foreach (var a in acts) a(this);
Minimap.Update();
foreach (var player in players.Values)
player.Tick();
}
public IEnumerable<Actor> Actors { get { return actors; } }
public IEnumerable<IEffect> Effects { get { return effects; } }
uint nextAID = 0;
internal uint NextAID()
{
return nextAID++;
}
public int SyncHash()
{
using (new PerfSample("synchash"))
{
int ret = 0;
foreach (var a in Actors)
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
return ret;
}
}
public class AllQueries
{
readonly World world;
public readonly Dictionary<Player, OwnedByCachedView> OwnedBy = new Dictionary<Player, OwnedByCachedView>();
readonly TypeDictionary hasTrait = new TypeDictionary();
public AllQueries( World world )
{
this.world = world;
foreach( var p in world.players.Values )
{
var player = p;
OwnedBy.Add( player, new OwnedByCachedView( world, world.actors, x => x.Owner == player ) );
}
}
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
{
return WithTraitInner<T>( world, hasTrait );
}
static CachedView<Actor, TraitPair<T>> WithTraitInner<T>( World world, TypeDictionary hasTrait )
{
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
if( ret != null )
return ret;
ret = new CachedView<Actor, TraitPair<T>>(
world.actors,
x => x.traits.Contains<T>(),
x => new TraitPair<T> { Actor = x, Trait = x.traits.Get<T>() } );
hasTrait.Add( ret );
return ret;
}
public CachedView<Actor, TraitPair<T>> WithTraitMultiple<T>()
{
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
if( ret != null )
return ret;
ret = new CachedView<Actor, TraitPair<T>>(
world.actors,
x => x.traits.Contains<T>(),
x => x.traits.WithInterface<T>().Select( t => new TraitPair<T> { Actor = x, Trait = t } ) );
hasTrait.Add( ret );
return ret;
}
public struct TraitPair<T>
{
public Actor Actor;
public T Trait;
}
public class OwnedByCachedView : CachedView<Actor, Actor>
{
readonly World world;
readonly TypeDictionary hasTrait = new TypeDictionary();
public OwnedByCachedView( World world, Set<Actor> set, Func<Actor, bool> include )
: base( set, include, a => a )
{
this.world = world;
}
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
{
return WithTraitInner<T>( world, hasTrait );
}
}
}
public readonly AllQueries Queries;
}
}