Files
OpenRA/OpenRa.Mods.Aftermath/DemoTruck.cs
2010-01-24 17:34:09 +13:00

58 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Effects;
namespace OpenRa.Mods.Aftermath
{
class DemoTruckInfo : ITraitInfo
{
public object Create(Actor self) { return new DemoTruck(self); }
}
class DemoTruck : Chronoshiftable, INotifyDamage
{
public DemoTruck(Actor self) : base(self) { }
// Explode on chronoshift
public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{
Detonate(self, chronosphere);
return false;
}
// Fire primary on death
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker);
}
public void Detonate(Actor self, Actor detonatedBy)
{
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.Get<AttackBaseInfo>();
var altitude = unit != null ? unit.Altitude : 0;
int2 detonateLocation = self.CenterLocation.ToInt2();
self.World.AddFrameEndTask( w =>
{
// Fire weapon
w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude));
var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
if (!string.IsNullOrEmpty(weapon.Report))
Sound.Play(weapon.Report + ".aud");
// Remove from world
self.Health = 0;
detonatedBy.Owner.Kills++;
w.Remove(self);
} );
}
}
}