58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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using OpenRa.Effects;
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namespace OpenRa.Mods.Aftermath
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{
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class DemoTruckInfo : ITraitInfo
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{
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public object Create(Actor self) { return new DemoTruck(self); }
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}
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class DemoTruck : Chronoshiftable, INotifyDamage
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{
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public DemoTruck(Actor self) : base(self) { }
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// Explode on chronoshift
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public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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Detonate(self, chronosphere);
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return false;
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}
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// Fire primary on death
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Detonate(self, e.Attacker);
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}
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public void Detonate(Actor self, Actor detonatedBy)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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var altitude = unit != null ? unit.Altitude : 0;
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int2 detonateLocation = self.CenterLocation.ToInt2();
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self.World.AddFrameEndTask( w =>
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{
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// Fire weapon
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w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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detonateLocation, detonateLocation, altitude, altitude));
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var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
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if (!string.IsNullOrEmpty(weapon.Report))
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Sound.Play(weapon.Report + ".aud");
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// Remove from world
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self.Health = 0;
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detonatedBy.Owner.Kills++;
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w.Remove(self);
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} );
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}
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}
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}
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