Files
OpenRA/OpenRa.Mods.RA/ParaDrop.cs
2010-01-29 19:24:30 +13:00

63 lines
1.4 KiB
C#

using System.Collections.Generic;
using OpenRa.Mods.RA.Effects;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class ParaDropInfo : ITraitInfo
{
public readonly int LZRange = 4;
public object Create(Actor self) { return new ParaDrop(); }
}
class ParaDrop : ITick
{
readonly List<int2> droppedAt = new List<int2>();
int2 lz;
public void SetLZ( int2 lz )
{
this.lz = lz;
droppedAt.Clear();
}
public void Tick(Actor self)
{
var r = self.Info.Traits.Get<ParaDropInfo>().LZRange;
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
{
// todo: check is this is a good drop cell.
// unload a dude here
droppedAt.Add(self.Location);
var cargo = self.traits.Get<Cargo>();
if (cargo.IsEmpty(self))
FinishedDropping(self);
else
{
var a = cargo.Unload(self);
var rs = a.traits.Get<RenderSimple>();
self.World.AddFrameEndTask(w => w.Add(
new Parachute(self.Owner, rs.anim.Name,
self.CenterLocation,
self.traits.Get<Unit>().Altitude, a)));
Sound.Play("chute1.aud");
}
}
}
void FinishedDropping(Actor self)
{
// this kindof sucks, actually.
self.CancelActivity();
self.QueueActivity(new Fly(Util.CenterOfCell(self.World.ChooseRandomEdgeCell())));
self.QueueActivity(new RemoveSelf());
}
}
}