Files
OpenRA/mods/cnc/sequences.xml
2010-02-05 11:02:25 +13:00

966 lines
41 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- advanced power plant -->
<!-- kennel -->
<unit name="kenn">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="kennmake" />
</unit>
<!-- radar dome -->
<unit name="dome">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="domemake" />
</unit>
<!-- allied tech center -->
<unit name="atek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="atekmake" />
<sequence name="active" start="0" length="*" src="sputdoor" />
</unit>
<!-- soviet tech center -->
<unit name="stek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="stekmake" />
</unit>
<!-- sub pen -->
<unit name="spen">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="spenmake" />
</unit>
<!-- shipyard -->
<unit name="syrd">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="syrdmake" />
</unit>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32" />
<sequence name="recoil" start="32" length="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
<sequence name="damaged-idle" start="64" length="32" />
<sequence name="damaged-recoil" start="96" length="32" />
</unit>
<!-- AA gun -->
<unit name="agun">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="make" start="0" length="*" src="agunmake" />
</unit>
<!-- sam site -->
<unit name="sam">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="34" length="32" />
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- flame turret -->
<unit name="ftur">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="fturmake" />
</unit>
<!-- tesla coil -->
<unit name="tsla">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="10" length="1" />
<sequence name="make" start="0" length="13" src="tslamake" />
<sequence name="active" start="1" length="9" />
<sequence name="damaged-active" start="11" length="9" />
</unit>
<!-- pillbox -->
<unit name="pbox">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="pboxmake" />
</unit>
<!-- camo pillbox -->
<unit name="hbox">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="hboxmake" />
</unit>
<!-- gap generator -->
<unit name="gap">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="make" start="0" length="*" src="gapmake" />
</unit>
<!-- iron curtain -->
<unit name="iron">
<sequence name="idle" start="0" length="1" />
<sequence name="active" start="0" length="11" />
<sequence name="damaged-idle" start="11" length="1" />
<sequence name="damaged-active" start="11" length="11" />
<sequence name="make" start="0" length="*" src="ironmake" />
</unit>
<!-- chronosphere -->
<unit name="pdox">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="29" length="1" />
<sequence name="active" start="0" length="29" />
<sequence name="damaged-active" start="29" length="29" />
<sequence name="make" start="0" length="*" src="pdoxmake" />
</unit>
<!-- nuclear missile silo -->
<unit name="mslo">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="8" length="1" />
<sequence name="make" start="0" length="15" src="mslomake" />
<sequence name="active" start="1" length="7" />
<sequence name="damaged-active" start="9" length="7" />
</unit>
<!-- truck -->
<unit name="truk">
<sequence name="idle" start="0" length="*" />
</unit>
<!-- light tank -->
<unit name="1tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
</unit>
<!-- medium tank -->
<unit name="2tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
</unit>
<!-- heavy tank -->
<unit name="3tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
</unit>
<!-- mammoth tank -->
<unit name="4tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
</unit>
<!-- v2 rocket launcher -->
<unit name="v2rl">
<sequence name="idle" start="0" length="32" />
<sequence name="empty-idle" start="32" length="32" />
<sequence name="aim" start="64" length="8" />
<sequence name="empty-aim" start="72" length="8" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32" />
</unit>
<!-- jeep -->
<unit name="jeep">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" length="32" />
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" length="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" length="32" />
<sequence name="spinner" start="32" length="8" />
</unit>
<!-- submarine -->
<unit name="ss">
<sequence name="idle" start="0" length="16" />
</unit>
<!-- rifle infantry -->
<unit name="e1">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="8" />
<sequence name="shoot-1" start="72" length="8" />
<sequence name="shoot-2" start="80" length="8" />
<sequence name="shoot-3" start="88" length="8" />
<sequence name="shoot-4" start="96" length="8" />
<sequence name="shoot-5" start="104" length="8" />
<sequence name="shoot-6" start="112" length="8" />
<sequence name="shoot-7" start="120" length="8" />
<sequence name="stand3" start="128" length="16" />
<sequence name="crawl-0" start="144" length="4" />
<sequence name="crawl-1" start="148" length="4" />
<sequence name="crawl-2" start="152" length="4" />
<sequence name="crawl-3" start="156" length="4" />
<sequence name="crawl-4" start="160" length="4" />
<sequence name="crawl-5" start="164" length="4" />
<sequence name="crawl-6" start="168" length="4" />
<sequence name="crawl-7" start="172" length="4" />
<sequence name="standup-0" start="176" length="2" />
<sequence name="standup-1" start="178" length="2" />
<sequence name="standup-2" start="180" length="2" />
<sequence name="standup-3" start="182" length="2" />
<sequence name="standup-4" start="184" length="2" />
<sequence name="standup-5" start="186" length="2" />
<sequence name="standup-6" start="188" length="2" />
<sequence name="standup-7" start="190" length="2" />
<sequence name="prone-shoot-0" start="192" length="8" />
<sequence name="prone-shoot-1" start="200" length="8" />
<sequence name="prone-shoot-2" start="208" length="8" />
<sequence name="prone-shoot-3" start="216" length="8" />
<sequence name="prone-shoot-4" start="224" length="8" />
<sequence name="prone-shoot-5" start="232" length="8" />
<sequence name="prone-shoot-6" start="240" length="8" />
<sequence name="prone-shoot-7" start="248" length="8" />
<sequence name="idle1" start="256" length="16" />
<sequence name="idle2" start="272" length="16" />
<sequence name="die1" start="288" length="8" />
<sequence name="die2" start="296" length="8" />
<sequence name="die3" start="304" length="8" />
<sequence name="die4" start="312" length="12" />
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
</unit>
<cursor src="mouse">
<sequence name="default" start="0" />
<sequence name="scroll" start="1" length="8" />
<sequence name="generic-blocked" start="9" />
<sequence name="move" start="10" length="1" x="12" y="12" />
<sequence name="move-blocked" start="11" x="12" y="12" />
<sequence name="select" start="12" length="6" x="12" y="12" />
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
<sequence name="move-minimap" start="26" length="1" />
<sequence name="blocked-minimap" start="27" length="1" />
<sequence name="repair" start="29" length="24" x="12" y="12" />
<sequence name="deploy" start="53" length="9" x="12" y="12" />
<sequence name="sell" start="62" length="24" x="12" y="12" />
<sequence name="default-minimap" start="86" length="1" />
<sequence name="ability" start="88" length="8" x="12" y="12" />
<sequence name="nuke" start="96" length="7" x="12" y="12" />
<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
<sequence name="enter" start="119" length="3" x="12" y="12" />
<sequence name="c4" start="122" length="3" x="12" y="12" />
<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
<sequence name="c4-minimap" start="127" length="3" />
<sequence name="scroll-blocked" start="130" length="8" />
<sequence name="attackmove-minimap" start="140" length="8" />
<sequence name="enter-minimap" start="148" length="3" />
<sequence name="guard-minimap" start="152" length="1" />
<sequence name="guard" start="153" length="1" x="12" y="12" />
<sequence name="sell-vehicle" start="154" length="24" />
<!-- These are not defined uniquely in the cnc mouse shp-->
<sequence name="capture" start="119" length="3" />
<sequence name="capture-minimap" start="148" length="3" />
<sequence name="repair2" start="29" length="24" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" />
<sequence name="deploy-blocked" start="11" length="1" x="12" y="12" />
<sequence name="enter-blocked" start="11" length="1" />
<sequence name="repair2-blocked" start="11" length="1" />
<sequence name="ability-minimap" start="138" length="2" />
<sequence name="heal" start="1" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="1" length="1" />
</cursor>
<cursor src="nopower">
<sequence name="powerdown-blocked" start="0" length="1" x="12" y="12" />
<sequence name="powerdown" start="1" length="3" x="12" y="12" />
</cursor>
<unit name="powerdown">
<sequence name="disabled" start="3" length="1" src="speed" />
</unit>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="8" />
<sequence name="shoot-1" start="72" length="8" />
<sequence name="shoot-2" start="80" length="8" />
<sequence name="shoot-3" start="88" length="8" />
<sequence name="shoot-4" start="96" length="8" />
<sequence name="shoot-5" start="104" length="8" />
<sequence name="shoot-6" start="112" length="8" />
<sequence name="shoot-7" start="120" length="8" />
<sequence name="die1" start="304" length="8" />
<sequence name="die2" start="312" length="8" />
<sequence name="die3" start="320" length="8" />
<sequence name="die4" start="328" length="12" />
<sequence name="die5" start="340" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="144" length="4" />
<sequence name="crawl-1" start="148" length="4" />
<sequence name="crawl-2" start="152" length="4" />
<sequence name="crawl-3" start="156" length="4" />
<sequence name="crawl-4" start="160" length="4" />
<sequence name="crawl-5" start="164" length="4" />
<sequence name="crawl-6" start="168" length="4" />
<sequence name="crawl-7" start="172" length="4" />
<sequence name="prone-shoot-0" start="192" length="10" />
<sequence name="prone-shoot-1" start="202" length="10" />
<sequence name="prone-shoot-2" start="212" length="10" />
<sequence name="prone-shoot-3" start="222" length="10" />
<sequence name="prone-shoot-4" start="232" length="10" />
<sequence name="prone-shoot-5" start="242" length="10" />
<sequence name="prone-shoot-6" start="252" length="10" />
<sequence name="prone-shoot-7" start="262" length="10" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-6" start="54" length="6" />
<sequence name="run-7" start="60" length="6" />
<sequence name="die1" start="146" length="8" />
<sequence name="die2" start="154" length="8" />
<sequence name="die3" start="162" length="8" />
<sequence name="die4" start="170" length="12" />
<sequence name="die5" start="182" length="18" />
<sequence name="run-5" start="46" length="8" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="82" length="4" />
<sequence name="crawl-1" start="86" length="4" />
<sequence name="crawl-2" start="90" length="4" />
<sequence name="crawl-3" start="94" length="4" />
<sequence name="crawl-4" start="98" length="4" />
<sequence name="crawl-5" start="102" length="4" />
<sequence name="crawl-6" start="106" length="4" />
<sequence name="crawl-7" start="110" length="4" />
</unit>
<unit name="ca">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="turr" />
</unit>
<unit name="dd">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="ssam" />
</unit>
<unit name="pt">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="mgun" />
</unit>
<unit name="medi">
<sequence name="stand" start="0" length="8" />
<sequence name="run-0" start="8" length="6" />
<sequence name="run-1" start="14" length="6" />
<sequence name="run-2" start="20" length="6" />
<sequence name="run-3" start="26" length="6" />
<sequence name="run-4" start="32" length="6" />
<sequence name="run-5" start="38" length="6" />
<sequence name="run-6" start="44" length="6" />
<sequence name="run-7" start="50" length="6" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup-0" start="114" length="2" />
<sequence name="standup-1" start="116" length="2" />
<sequence name="standup-2" start="118" length="2" />
<sequence name="standup-3" start="120" length="2" />
<sequence name="standup-4" start="122" length="2" />
<sequence name="standup-5" start="124" length="2" />
<sequence name="standup-6" start="126" length="2" />
<sequence name="standup-7" start="128" length="2" />
<sequence name="die1" start="196" length="5" />
<sequence name="die2" start="201" length="8" />
<sequence name="die3" start="209" length="8" />
<sequence name="die4" start="217" length="12" />
<sequence name="die5" start="229" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="130" length="4" />
<sequence name="crawl-1" start="134" length="4" />
<sequence name="crawl-2" start="138" length="4" />
<sequence name="crawl-3" start="142" length="4" />
<sequence name="crawl-4" start="146" length="4" />
<sequence name="crawl-5" start="150" length="4" />
<sequence name="crawl-6" start="154" length="4" />
<sequence name="crawl-7" start="158" length="4" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
</unit>
<unit name="lst">
<sequence name="idle" start="0" length="1" />
<sequence name="open" start="1" length="4" />
<sequence name="unload" start="4" length="1" />
</unit>
<unit name="pips">
<sequence name="groups" start="8" length="10" />
<sequence name="medic" start="20" length="1" />
<sequence name="ready" start="3" length="1" />
<sequence name="hold" start="4" length="1" />
<sequence name="pip-empty" start="0" length="1" />
<sequence name="pip-green" start="1" length="1" />
<sequence name="pip-yellow" start="5" length="1" />
<sequence name="pip-gray" start="6" length="1" />
<sequence name="pip-red" start="7" length="1" />
<sequence name="tag-fake" start="18" length="1" />
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="mig">
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="yak">
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="heli">
<sequence name="idle" start="0" length="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="hind">
<sequence name="idle" start="0" length="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="tran">
<sequence name="idle" start="0" length="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
<sequence name="open" start="32" length="4" />
<sequence name="unload" start="35" length="1" />
</unit>
<unit name="v2">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="flagfly">
<sequence name="idle" start="0" length="14" />
</unit>
<unit name="smoke_m">
<sequence name="idle" start="0" length="91" />
<sequence name="loop" start="49" length="42" />
<sequence name="end" start="0" length="26" />
</unit>
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
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</unit>
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</unit>
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