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02dd5afbd9fe9a9351bf77348dbe6266b0ffd54e
OpenRA/OpenRA.Game/Map
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Pavel Penev 02dd5afbd9 Merge pull request #9058 from RoosterDragon/reduce-alloc
Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
..
ActorInitializer.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Fix a bug in Map/CellLayer.Contains.
2015-06-11 21:27:35 +01:00
CellRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Map.cs
Reduce allocations in the main game loop.
2015-08-18 21:17:28 +01:00
MapCache.cs
Always access the SheetBuilder from the main thread in MapCache.
2015-05-07 20:58:59 +01:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapPlayers.cs
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
MapPreview.cs
Add buttons for map file management to map chooser
2015-05-24 01:49:30 +02:00
PlayerReference.cs
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
ProjectedCellRegion.cs
Introduce initial PPos plumbing.
2015-07-27 19:34:49 +01:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
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