Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithShadow.cs
Matthias Mailänder 118782a85e check palette references
2015-08-17 21:36:45 +02:00

49 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Clones the aircraft sprite with another palette below it.")]
class WithShadowInfo : ITraitInfo
{
[PaletteReference] public readonly string Palette = "shadow";
public object Create(ActorInitializer init) { return new WithShadow(this); }
}
class WithShadow : IRenderModifier
{
WithShadowInfo info;
public WithShadow(WithShadowInfo info)
{
this.info = info;
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
// Contrails shouldn't cast shadows
var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette(info.Palette))
.OffsetBy(new WVec(0, 0, -a.Pos.Z))
.WithZOffset(a.ZOffset + a.Pos.Z)
.AsDecoration());
return shadowSprites.Concat(r);
}
}
}