Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs
2015-08-08 18:13:27 +02:00

77 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithVoxelTurretInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{
[Desc("Voxel sequence name to use")]
public readonly string Sequence = "turret";
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{
if (UpgradeMinEnabledLevel > 0)
yield break;
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
}
}
public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>
{
readonly Actor self;
readonly Turreted turreted;
readonly IBodyOrientation body;
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
: base(info)
{
this.self = self;
body = self.Trait<IBodyOrientation>();
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == Info.Turret);
var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
() => turreted.Position(self), TurretRotation,
() => IsTraitDisabled, () => 0));
}
IEnumerable<WRot> TurretRotation()
{
var b = self.Orientation;
var qb = body.QuantizeOrientation(self, b);
yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
yield return qb;
}
}
}