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033dd10192eb56c05fa82d96d55c1514b2135f3a
OpenRA/OpenRA.Game/GameRules
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Chris Forbes 6e3aa46008 #2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
..
ActorInfo.cs
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
MusicInfo.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Rules.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Settings.cs
#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
VoiceInfo.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
WeaponInfo.cs
Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
2012-03-23 10:07:11 +13:00
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