Files
OpenRA/OpenRA.Game/Widgets/TextFieldWidget.cs
Alexander Fast 034625c2ea Added tab completion to in-game chat.
Both player names and chat commands can be completed.
Names of local players and bots are not candidates for completion.
If a completed name is the first word ": " is appended to the end.
The hotkey for toggling team/all chat has been moved to left Alt.
2014-08-19 17:19:32 +02:00

258 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA.Widgets
{
public class TextFieldWidget : Widget
{
string text = "";
public string Text
{
get { return text; }
set { text = value ?? ""; CursorPosition = CursorPosition.Clamp(0, text.Length); }
}
public int MaxLength = 0;
public int VisualHeight = 1;
public int LeftMargin = 5;
public int RightMargin = 5;
public Func<bool> OnEnterKey = () => false;
public Func<bool> OnTabKey = () => false;
public Func<bool> OnEscKey = () => false;
public Func<bool> OnAltKey = () => false;
public Action OnLoseFocus = () => { };
public Action OnTextEdited = () => { };
public int CursorPosition { get; set; }
public Func<bool> IsDisabled = () => false;
public Func<bool> IsValid = () => true;
public string Font = ChromeMetrics.Get<string>("TextfieldFont");
public Color TextColor = ChromeMetrics.Get<Color>("TextfieldColor");
public Color TextColorDisabled = ChromeMetrics.Get<Color>("TextfieldColorDisabled");
public Color TextColorInvalid = ChromeMetrics.Get<Color>("TextfieldColorInvalid");
public TextFieldWidget() {}
protected TextFieldWidget(TextFieldWidget widget)
: base(widget)
{
Text = widget.Text;
MaxLength = widget.MaxLength;
Font = widget.Font;
TextColor = widget.TextColor;
TextColorDisabled = widget.TextColorDisabled;
TextColorInvalid = widget.TextColorInvalid;
VisualHeight = widget.VisualHeight;
}
public override bool YieldKeyboardFocus()
{
OnLoseFocus();
return base.YieldKeyboardFocus();
}
public override bool HandleMouseInput(MouseInput mi)
{
if (IsDisabled())
return false;
if (mi.Event != MouseInputEvent.Down)
return false;
// Attempt to take keyboard focus
if (!RenderBounds.Contains(mi.Location) || !TakeKeyboardFocus())
return false;
blinkCycle = 10;
showCursor = true;
CursorPosition = ClosestCursorPosition(mi.Location.X);
return true;
}
protected virtual string GetApparentText() { return text; }
public int ClosestCursorPosition(int x)
{
var apparentText = GetApparentText();
var font = Game.Renderer.Fonts[Font];
var textSize = font.Measure(apparentText);
var start = RenderOrigin.X + LeftMargin;
if (textSize.X > Bounds.Width - LeftMargin - RightMargin && HasKeyboardFocus)
start += Bounds.Width - LeftMargin - RightMargin - textSize.X;
var minIndex = -1;
var minValue = int.MaxValue;
for (var i = 0; i <= apparentText.Length; i++)
{
var dist = Math.Abs(start + font.Measure(apparentText.Substring(0, i)).X - x);
if (dist > minValue)
break;
minValue = dist;
minIndex = i;
}
return minIndex;
}
public override bool HandleKeyPress(KeyInput e)
{
if (IsDisabled() || e.Event == KeyInputEvent.Up)
return false;
// Only take input if we are focused
if (!HasKeyboardFocus)
return false;
if ((e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER) && OnEnterKey())
return true;
if (e.Key == Keycode.TAB && OnTabKey())
return true;
if (e.Key == Keycode.ESCAPE && OnEscKey())
return true;
if (e.Key == Keycode.LALT && OnAltKey())
return true;
if (e.Key == Keycode.LEFT)
{
if (CursorPosition > 0)
CursorPosition--;
return true;
}
if (e.Key == Keycode.RIGHT)
{
if (CursorPosition <= Text.Length-1)
CursorPosition++;
return true;
}
if (e.Key == Keycode.HOME)
{
CursorPosition = 0;
return true;
}
if (e.Key == Keycode.END)
{
CursorPosition = Text.Length;
return true;
}
if (e.Key == Keycode.DELETE)
{
if (CursorPosition < Text.Length)
{
Text = Text.Remove(CursorPosition, 1);
OnTextEdited();
}
return true;
}
if (e.Key == Keycode.BACKSPACE && CursorPosition > 0)
{
CursorPosition--;
Text = Text.Remove(CursorPosition, 1);
OnTextEdited();
}
return true;
}
public override bool HandleTextInput(string text)
{
if (!HasKeyboardFocus || IsDisabled())
return false;
if (MaxLength > 0 && Text.Length >= MaxLength)
return true;
Text = Text.Insert(CursorPosition, text);
CursorPosition++;
OnTextEdited();
return true;
}
protected int blinkCycle = 10;
protected bool showCursor = true;
bool wasDisabled;
public override void Tick()
{
// Remove the blicking cursor when disabled
var isDisabled = IsDisabled();
if (isDisabled != wasDisabled)
{
wasDisabled = isDisabled;
if (isDisabled && Ui.KeyboardFocusWidget == this)
YieldKeyboardFocus();
}
if (--blinkCycle <= 0)
{
blinkCycle = 20;
showCursor ^= true;
}
}
public override void Draw()
{
var apparentText = GetApparentText();
var font = Game.Renderer.Fonts[Font];
var pos = RenderOrigin;
var textSize = font.Measure(apparentText);
var cursorPosition = font.Measure(apparentText.Substring(0, CursorPosition));
var disabled = IsDisabled();
var state = disabled ? "textfield-disabled" :
HasKeyboardFocus ? "textfield-focused" :
Ui.MouseOverWidget == this ? "textfield-hover" :
"textfield";
WidgetUtils.DrawPanel(state,
new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height));
// Inset text by the margin and center vertically
var textPos = pos + new int2(LeftMargin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
// Right align when editing and scissor when the text overflows
if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
{
if (HasKeyboardFocus)
textPos += new int2(Bounds.Width - LeftMargin - RightMargin - textSize.X, 0);
Game.Renderer.EnableScissor(new Rectangle(pos.X + LeftMargin, pos.Y,
Bounds.Width - LeftMargin - RightMargin, Bounds.Bottom));
}
var color = disabled ? TextColorDisabled
: IsValid() ? TextColor
: TextColorInvalid;
font.DrawText(apparentText, textPos, color);
if (showCursor && HasKeyboardFocus)
font.DrawText("|", new float2(textPos.X + cursorPosition.X - 2, textPos.Y), TextColor);
if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
Game.Renderer.DisableScissor();
}
public override Widget Clone() { return new TextFieldWidget(this); }
}
}