65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface IPlaceBuildingDecoration
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{
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IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
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}
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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public interface INotifyChat { bool OnChat(string from, string message); }
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
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public interface ICruiseAltitudeInfo { WRange GetCruiseAltitude(); }
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public interface IUpgradable
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{
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IEnumerable<string> UpgradeTypes { get; }
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bool AcceptsUpgradeLevel(Actor self, string type, int level);
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void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
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}
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public interface INotifyHarvesterAction
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{
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void MovingToResources(Actor self, CPos targetCell, Activity next);
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void MovingToRefinery(Actor self, CPos targetCell, Activity next);
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void MovementCancelled(Actor self);
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void Harvested(Actor self, ResourceType resource);
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}
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public interface ITechTreePrerequisite
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{
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IEnumerable<string> ProvidesPrerequisites { get; }
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}
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public interface ITechTreeElement
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{
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void PrerequisitesAvailable(string key);
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void PrerequisitesUnavailable(string key);
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void PrerequisitesItemHidden(string key);
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void PrerequisitesItemVisible(string key);
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}
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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}
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