Files
OpenRA/OpenRA.Mods.RA/Activities/HarvesterDockSequence.cs
2015-01-25 18:41:29 +01:00

105 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class HarvesterDockSequence : Activity
{
protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
protected readonly Actor Refinery;
protected readonly Harvester Harv;
protected readonly int DockAngle;
protected readonly bool IsDragRequired;
protected readonly WVec DragOffset;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected State dockingState;
public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
{
dockingState = State.Turn;
Refinery = refinery;
DockAngle = dockAngle;
IsDragRequired = isDragRequired;
DragOffset = dragOffset;
DragLength = dragLength;
Harv = self.Trait<Harvester>();
StartDrag = self.CenterPosition;
EndDrag = refinery.CenterPosition + DragOffset;
}
public override Activity Tick(Actor self)
{
switch (dockingState)
{
case State.Wait:
return this;
case State.Turn:
dockingState = State.Dock;
if (IsDragRequired)
return Util.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
return Util.SequenceActivities(new Turn(self, DockAngle), this);
case State.Dock:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Docked(Refinery, self);
return OnStateDock(self);
case State.Loop:
if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
dockingState = State.Undock;
return this;
case State.Undock:
return OnStateUndock(self);
case State.Complete:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Undocked(Refinery, self);
Harv.LastLinkedProc = Harv.LinkedProc;
Harv.LinkProc(self, null);
if (IsDragRequired)
return Util.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
return NextActivity;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public override void Cancel(Actor self)
{
dockingState = State.Undock;
base.Cancel(self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(Refinery);
}
public virtual Activity OnStateDock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateDock!");
}
public virtual Activity OnStateUndock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateUndock!");
}
}
}