Files
OpenRA/OpenRa.Game/Traits/Thief.cs
2010-01-10 13:28:46 +13:00

35 lines
914 B
C#

using OpenRa.Game.Traits.Activities;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Game.Traits
{
class ThiefInfo : ITraitInfo
{
public object Create(Actor self) { return new Thief(self); }
}
class Thief : IIssueOrder, IResolveOrder
{
public Thief(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.WithInterface<IAcceptThief>().Any()) return null;
return new Order("Steal", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Steal")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Steal(order.TargetActor));
}
}
}
}