276 lines
7.2 KiB
C#
276 lines
7.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Collections;
|
|
using OpenRA.Effects;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Network;
|
|
using OpenRA.Orders;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Widgets;
|
|
using XRandom = OpenRA.Thirdparty.Random;
|
|
|
|
namespace OpenRA
|
|
{
|
|
public class World
|
|
{
|
|
internal TraitDictionary traitDict = new TraitDictionary();
|
|
Set<Actor> actors = new Set<Actor>();
|
|
List<IEffect> effects = new List<IEffect>();
|
|
Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
|
|
|
|
public int FrameNumber { get { return orderManager.LocalFrameNumber; } }
|
|
|
|
internal readonly OrderManager orderManager;
|
|
public Session LobbyInfo { get { return orderManager.LobbyInfo; } }
|
|
|
|
public XRandom SharedRandom;
|
|
|
|
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
|
|
|
|
public void AddPlayer(Player p) { players[p.Index] = p; }
|
|
|
|
int localPlayerIndex = -999;
|
|
public Player LocalPlayer
|
|
{
|
|
get { return players.ContainsKey(localPlayerIndex) ? players[localPlayerIndex] : null; }
|
|
}
|
|
|
|
public void SetLocalPlayer(int index)
|
|
{
|
|
localPlayerIndex = index;
|
|
}
|
|
|
|
public readonly Actor WorldActor;
|
|
|
|
public readonly Map Map;
|
|
public readonly TileSet TileSet;
|
|
|
|
public void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
|
|
|
|
IOrderGenerator orderGenerator_;
|
|
public IOrderGenerator OrderGenerator
|
|
{
|
|
get { return orderGenerator_; }
|
|
set
|
|
{
|
|
Sync.AssertUnsynced( "The current order generator may not be changed from synced code" );
|
|
orderGenerator_ = value;
|
|
}
|
|
}
|
|
|
|
public Selection Selection = new Selection();
|
|
|
|
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
|
|
|
|
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
|
|
{
|
|
if (OrderGenerator is T)
|
|
{
|
|
CancelInputMode();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
OrderGenerator = new T();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
internal World(Manifest manifest, Map map, OrderManager orderManager)
|
|
{
|
|
this.orderManager = orderManager;
|
|
orderGenerator_ = new UnitOrderGenerator();
|
|
Map = map;
|
|
|
|
TileSet = Rules.TileSets[Map.Tileset];
|
|
TileSet.LoadTiles();
|
|
|
|
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
|
|
|
|
WorldActor = CreateActor( "World", new TypeDictionary() );
|
|
Queries = new AllQueries(this);
|
|
|
|
// Add players
|
|
foreach (var cmp in WorldActor.TraitsImplementing<ICreatePlayers>())
|
|
cmp.CreatePlayers(this);
|
|
|
|
// Set defaults for any unset stances
|
|
foreach (var p in players.Values)
|
|
foreach (var q in players.Values)
|
|
if (!p.Stances.ContainsKey(q))
|
|
p.Stances[q] = Stance.Neutral;
|
|
|
|
Sound.SoundVolumeModifier = 1.0f;
|
|
foreach (var wlh in WorldActor.TraitsImplementing<IWorldLoaded>())
|
|
wlh.WorldLoaded(this);
|
|
}
|
|
|
|
// Hacky workaround for orderManager visibility
|
|
public Widget OpenWindow(string widget)
|
|
{
|
|
return Widget.OpenWindow(widget, new Dictionary<string,object>{{"world", this}, { "orderManager", orderManager }});
|
|
}
|
|
|
|
public Actor CreateActor( string name, TypeDictionary initDict )
|
|
{
|
|
return CreateActor( true, name, initDict );
|
|
}
|
|
|
|
public Actor CreateActor( bool addToWorld, string name, TypeDictionary initDict )
|
|
{
|
|
var a = new Actor( this, name, initDict );
|
|
if( addToWorld )
|
|
Add( a );
|
|
return a;
|
|
}
|
|
|
|
public void Add(Actor a)
|
|
{
|
|
a.IsInWorld = true;
|
|
actors.Add(a);
|
|
ActorAdded(a);
|
|
}
|
|
|
|
public void Remove(Actor a)
|
|
{
|
|
a.IsInWorld = false;
|
|
actors.Remove(a);
|
|
ActorRemoved(a);
|
|
}
|
|
|
|
public void Add(IEffect b) { effects.Add(b); }
|
|
public void Remove(IEffect b) { effects.Remove(b); }
|
|
|
|
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Enqueue( a ); }
|
|
|
|
public event Action<Actor> ActorAdded = _ => { };
|
|
public event Action<Actor> ActorRemoved = _ => { };
|
|
|
|
// Will do bad things in multiplayer games
|
|
public bool DisableTick = false;
|
|
public void Tick()
|
|
{
|
|
// Todo: Expose this as an order so it can be synced
|
|
if (!DisableTick)
|
|
{
|
|
actors.Do( x => x.Tick() );
|
|
Queries.WithTraitMultiple<ITick>().DoTimed( x =>
|
|
{
|
|
x.Trait.Tick( x.Actor );
|
|
}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
|
|
|
|
effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
|
|
}
|
|
|
|
while (frameEndActions.Count != 0)
|
|
frameEndActions.Dequeue()(this);
|
|
Game.viewport.Tick();
|
|
}
|
|
|
|
public IEnumerable<Actor> Actors { get { return actors; } }
|
|
public IEnumerable<IEffect> Effects { get { return effects; } }
|
|
|
|
uint nextAID = 0;
|
|
internal uint NextAID()
|
|
{
|
|
return nextAID++;
|
|
}
|
|
|
|
public int SyncHash()
|
|
{
|
|
//using (new PerfSample("synchash"))
|
|
{
|
|
int n = 0;
|
|
int ret = 0;
|
|
|
|
// hash all the actors
|
|
foreach (var a in Actors)
|
|
ret += n++ * (int)a.ActorID * Sync.CalculateSyncHash(a);
|
|
|
|
// hash all the traits that tick
|
|
foreach (var x in traitDict.ActorsWithTraitMultiple<object>(this))
|
|
ret += n++*(int) x.Actor.ActorID*Sync.CalculateSyncHash(x.Trait);
|
|
|
|
// Hash the shared rng
|
|
ret += SharedRandom.Last;
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class AllQueries
|
|
{
|
|
readonly World world;
|
|
|
|
public readonly Cache<Player, OwnedByCachedView> OwnedBy;
|
|
|
|
public AllQueries( World world )
|
|
{
|
|
this.world = world;
|
|
OwnedBy = new Cache<Player, OwnedByCachedView>(p => new OwnedByCachedView(world, world.actors, x => x.Owner == p));
|
|
}
|
|
|
|
public IEnumerable<TraitPair<T>> WithTrait<T>()
|
|
{
|
|
return world.traitDict.ActorsWithTraitMultiple<T>( world );
|
|
}
|
|
|
|
static CachedView<Actor, TraitPair<T>> WithTraitInner<T>( Set<Actor> set, TypeDictionary hasTrait )
|
|
{
|
|
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
|
|
if( ret != null )
|
|
return ret;
|
|
ret = new CachedView<Actor, TraitPair<T>>(
|
|
set,
|
|
x => x.HasTrait<T>(),
|
|
x => new TraitPair<T> { Actor = x, Trait = x.Trait<T>() } );
|
|
hasTrait.Add( ret );
|
|
return ret;
|
|
}
|
|
|
|
public IEnumerable<TraitPair<T>> WithTraitMultiple<T>()
|
|
{
|
|
return world.traitDict.ActorsWithTraitMultiple<T>( world );
|
|
}
|
|
|
|
public class OwnedByCachedView : CachedView<Actor, Actor>
|
|
{
|
|
readonly TypeDictionary hasTrait = new TypeDictionary();
|
|
|
|
public OwnedByCachedView( World world, Set<Actor> set, Func<Actor, bool> include )
|
|
: base( set, include, a => a )
|
|
{
|
|
}
|
|
|
|
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
|
|
{
|
|
return WithTraitInner<T>( this, hasTrait );
|
|
}
|
|
}
|
|
}
|
|
|
|
public AllQueries Queries;
|
|
}
|
|
|
|
public struct TraitPair<T>
|
|
{
|
|
public Actor Actor;
|
|
public T Trait;
|
|
|
|
public override string ToString()
|
|
{
|
|
return "{0}->{1}".F( Actor.Info.Name, Trait.GetType().Name );
|
|
}
|
|
}
|
|
}
|