82 lines
1.8 KiB
C#
Executable File
82 lines
1.8 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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public class NukeLaunch : IEffect
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{
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readonly Player firedBy;
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Animation anim;
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WPos pos;
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CPos targetLocation;
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bool goingUp = true;
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string weapon;
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public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
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{
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this.firedBy = firedBy;
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this.targetLocation = targetLocation;
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this.weapon = weapon;
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anim = new Animation(weapon);
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anim.PlayRepeating("up");
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pos = launchPos;
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if (silo == null)
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StartDescent(firedBy.World);
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}
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void StartDescent(World world)
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{
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pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
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anim.PlayRepeating("down");
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goingUp = false;
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}
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public void Tick(World world)
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{
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anim.Tick();
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var delta = new WVec(0,0,427);
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if (goingUp)
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{
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pos += delta;
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if (pos.Z >= world.Map.Bounds.Height*1024)
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StartDescent(world);
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}
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else
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{
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pos -= delta;
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if (pos.Z <= 0)
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Explode(world);
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}
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}
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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