Files
OpenRA/OpenRA.Mods.Common/Terrain/DefaultTerrain.cs
Ashley Newson 417f787294 Add experimental RA procedural map generator
Add an experimental procedural map generator for the Red Alert mod,
along with supporting code that may assist in the development of map
generators for other mods.

Map generation may be accessed as a tool in the Map Editor. This change
does not presently introduce direct lobby options for generated maps.

Features:

- Terrain with land, water, beaches, cliffs, roads, debris, and trees.
- Placement of mpspawns, neutral buildings, and resources.
- Rotational and mirror symmetry options.
- Various configurable parameters with presets.
- Deterministic with configurable seed.
- Performant.
2025-01-09 16:47:10 +02:00

208 lines
7.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA.Mods.Common.Terrain
{
public class DefaultTerrainLoader : ITerrainLoader
{
public DefaultTerrainLoader(ModData modData) { }
public ITerrainInfo ParseTerrain(IReadOnlyFileSystem fileSystem, string path)
{
return new DefaultTerrain(fileSystem, path);
}
}
public class DefaultTerrainTileInfo : TerrainTileInfo
{
public readonly float ZOffset = 0.0f;
public readonly float ZRamp = 1.0f;
}
public class DefaultTerrainTemplateInfo : TerrainTemplateInfo
{
public readonly string[] Images;
public readonly string[] DepthImages;
public readonly int[] Frames;
public readonly string Palette;
public DefaultTerrainTemplateInfo(ITerrainInfo terrainInfo, MiniYaml my)
: base(terrainInfo, my) { }
protected override TerrainTileInfo LoadTileInfo(ITerrainInfo terrainInfo, MiniYaml my)
{
var tile = new DefaultTerrainTileInfo();
FieldLoader.Load(tile, my);
// Terrain type must be converted from a string to an index
tile.GetType().GetField(nameof(tile.TerrainType)).SetValue(tile, terrainInfo.GetTerrainIndex(my.Value));
// Fall back to the terrain-type color if necessary
var overrideColor = terrainInfo.TerrainTypes[tile.TerrainType].Color;
if (tile.MinColor == default)
tile.GetType().GetField(nameof(tile.MinColor)).SetValue(tile, overrideColor);
if (tile.MaxColor == default)
tile.GetType().GetField(nameof(tile.MaxColor)).SetValue(tile, overrideColor);
return tile;
}
}
public class DefaultTerrain : ITemplatedTerrainInfo, ITerrainInfoNotifyMapCreated
{
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;
public readonly Color[] HeightDebugColors = { Color.Red };
public readonly string[] EditorTemplateOrder;
public readonly bool IgnoreTileSpriteOffsets;
public readonly bool EnableDepth = false;
public readonly float MinHeightColorBrightness = 1.0f;
public readonly float MaxHeightColorBrightness = 1.0f;
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[FieldLoader.Ignore]
public readonly IReadOnlyDictionary<ushort, TerrainTemplateInfo> Templates;
[FieldLoader.Ignore]
public readonly IReadOnlyDictionary<TemplateSegment, TerrainTemplateInfo> SegmentsToTemplates;
[FieldLoader.Ignore]
public readonly IReadOnlyDictionary<string, IEnumerable<MultiBrushInfo>> MultiBrushCollections;
[FieldLoader.Ignore]
public readonly TerrainTypeInfo[] TerrainInfo;
readonly Dictionary<string, byte> terrainIndexByType = new();
readonly byte defaultWalkableTerrainIndex;
public DefaultTerrain(IReadOnlyFileSystem fileSystem, string filepath)
{
var yaml = MiniYaml.FromStream(fileSystem.Open(filepath), filepath)
.ToDictionary(x => x.Key, x => x.Value);
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
TerrainInfo = yaml["Terrain"].ToDictionary().Values
.Select(y => new TerrainTypeInfo(y))
.OrderBy(tt => tt.Type)
.ToArray();
if (TerrainInfo.Length >= byte.MaxValue)
throw new YamlException("Too many terrain types.");
for (byte i = 0; i < TerrainInfo.Length; i++)
{
var tt = TerrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new YamlException($"Duplicate terrain type '{tt}' in '{filepath}'.");
terrainIndexByType.Add(tt, i);
}
defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
// Templates
Templates = yaml["Templates"].ToDictionary().Values
.Select(y => (TerrainTemplateInfo)new DefaultTerrainTemplateInfo(this, y)).ToDictionary(t => t.Id);
SegmentsToTemplates = ImmutableDictionary.CreateRange(
Templates.Values.SelectMany(
template => template.Segments.Select(
segment => new KeyValuePair<TemplateSegment, TerrainTemplateInfo>(segment, template))));
MultiBrushCollections =
yaml.TryGetValue("MultiBrushCollections", out var collectionDefinitions)
? collectionDefinitions.ToDictionary()
.Select(kv => new KeyValuePair<string, IEnumerable<MultiBrushInfo>>(
kv.Key,
MultiBrushInfo.ParseCollection(kv.Value)))
.ToImmutableDictionary()
: ImmutableDictionary<string, IEnumerable<MultiBrushInfo>>.Empty;
}
public TerrainTypeInfo this[byte index] => TerrainInfo[index];
public byte GetTerrainIndex(string type)
{
if (terrainIndexByType.TryGetValue(type, out var index))
return index;
throw new InvalidDataException($"Tileset '{Id}' lacks terrain type '{type}'");
}
public byte GetTerrainIndex(TerrainTile r)
{
var tile = Templates[r.Type][r.Index];
if (tile.TerrainType != byte.MaxValue)
return tile.TerrainType;
return defaultWalkableTerrainIndex;
}
public TerrainTileInfo GetTileInfo(TerrainTile r)
{
return Templates[r.Type][r.Index];
}
public bool TryGetTileInfo(TerrainTile r, out TerrainTileInfo info)
{
if (!Templates.TryGetValue(r.Type, out var tpl) || !tpl.Contains(r.Index))
{
info = null;
return false;
}
info = tpl[r.Index];
return info != null;
}
string ITerrainInfo.Id => Id;
TerrainTypeInfo[] ITerrainInfo.TerrainTypes => TerrainInfo;
TerrainTileInfo ITerrainInfo.GetTerrainInfo(TerrainTile r) { return GetTileInfo(r); }
bool ITerrainInfo.TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info) { return TryGetTileInfo(r, out info); }
Color[] ITerrainInfo.HeightDebugColors => HeightDebugColors;
IEnumerable<Color> ITerrainInfo.RestrictedPlayerColors { get { return TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color); } }
float ITerrainInfo.MinHeightColorBrightness => MinHeightColorBrightness;
float ITerrainInfo.MaxHeightColorBrightness => MaxHeightColorBrightness;
TerrainTile ITerrainInfo.DefaultTerrainTile => new(Templates.First().Key, 0);
string[] ITemplatedTerrainInfo.EditorTemplateOrder => EditorTemplateOrder;
IReadOnlyDictionary<ushort, TerrainTemplateInfo> ITemplatedTerrainInfo.Templates => Templates;
IReadOnlyDictionary<TemplateSegment, TerrainTemplateInfo> ITemplatedTerrainInfo.SegmentsToTemplates => SegmentsToTemplates;
IReadOnlyDictionary<string, IEnumerable<MultiBrushInfo>> ITemplatedTerrainInfo.MultiBrushCollections => MultiBrushCollections;
void ITerrainInfoNotifyMapCreated.MapCreated(Map map)
{
// Randomize PickAny tile variants.
var r = new MersenneTwister();
foreach (var uv in map.AllCells.MapCoords)
{
var type = map.Tiles[uv].Type;
if (!Templates.TryGetValue(type, out var template) || !template.PickAny)
continue;
map.Tiles[uv] = new TerrainTile(type, (byte)r.Next(0, template.TilesCount));
}
}
}
}