Files
OpenRA/OpenRA.Mods.Cnc/Graphics/ClassicTilesetSpecificSpriteSequence.cs
Paul Chote 04c3cd6ec5 Reimplement sequence Defaults parsing:
The previous MiniYaml.Merge implementation interacted
poorly with yaml inheritance, making it complicated
(or impossible) to override certain keys from Defaults.

The new implementation is simpler: If a key is defined
it will be used. If it isn't, the default (if defined)
will be used. Defaults can be masked by making sure
the same key is defined (even with an empty value)
in the sequence.

This also fixes naming within the sequence code to
distinguish between images (a group of sequences),
sequences (defining a specific sprite/animation),
and filenames for a specific sprite/animation.
2023-01-22 22:10:48 +02:00

95 lines
4.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Cnc.Graphics
{
public class ClassicTilesetSpecificSpriteSequenceLoader : ClassicSpriteSequenceLoader
{
public readonly string DefaultSpriteExtension = ".shp";
public readonly Dictionary<string, string> TilesetExtensions = new Dictionary<string, string>();
public readonly Dictionary<string, string> TilesetCodes = new Dictionary<string, string>();
public ClassicTilesetSpecificSpriteSequenceLoader(ModData modData)
: base(modData)
{
var metadata = modData.Manifest.Get<SpriteSequenceFormat>().Metadata;
if (metadata.TryGetValue("DefaultSpriteExtension", out var yaml))
DefaultSpriteExtension = yaml.Value;
if (metadata.TryGetValue("TilesetExtensions", out yaml))
TilesetExtensions = yaml.ToDictionary(kv => kv.Value);
if (metadata.TryGetValue("TilesetCodes", out yaml))
TilesetCodes = yaml.ToDictionary(kv => kv.Value);
}
public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
{
return new ClassicTilesetSpecificSpriteSequence(modData, tileset, cache, this, image, sequence, data, defaults);
}
}
[Desc("A sprite sequence that can have tileset-specific variants and has the oddities " +
"that come with first-generation Westwood titles.")]
public class ClassicTilesetSpecificSpriteSequence : ClassicSpriteSequence
{
[Desc("Dictionary of <string: string> with tileset name to override -> tileset name to use instead.")]
static readonly SpriteSequenceField<Dictionary<string, string>> TilesetOverrides = new SpriteSequenceField<Dictionary<string, string>>(nameof(TilesetOverrides), null);
[Desc("Use `TilesetCodes` as defined in `mod.yaml` to add a letter as a second character " +
"into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants.")]
static readonly SpriteSequenceField<bool> UseTilesetCode = new SpriteSequenceField<bool>(nameof(UseTilesetCode), false);
[Desc("Append a tileset-specific extension to the file name " +
"- either as defined in `mod.yaml`'s `TilesetExtensions` (if `UseTilesetExtension` is used) " +
"or the default hardcoded one for this sequence type (.shp).")]
static readonly SpriteSequenceField<bool> AddExtension = new SpriteSequenceField<bool>(nameof(AddExtension), true);
[Desc("Whether `mod.yaml`'s `TilesetExtensions` should be used with the sequence's file name.")]
static readonly SpriteSequenceField<bool> UseTilesetExtension = new SpriteSequenceField<bool>(nameof(UseTilesetExtension), false);
public ClassicTilesetSpecificSpriteSequence(ModData modData, string tileset, SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
: base(modData, tileset, cache, loader, image, sequence, data, defaults) { }
static string ResolveTilesetId(string tileset, MiniYaml data, MiniYaml defaults)
{
var node = data.Nodes.FirstOrDefault(n => n.Key == TilesetOverrides.Key) ?? defaults.Nodes.FirstOrDefault(n => n.Key == TilesetOverrides.Key);
var overrideNode = node?.Value.Nodes.FirstOrDefault(n => n.Key == tileset);
return overrideNode?.Value.Value ?? tileset;
}
protected override string GetSpriteFilename(ModData modData, string tileset, string image, string sequence, MiniYaml data, MiniYaml defaults)
{
var loader = (ClassicTilesetSpecificSpriteSequenceLoader)Loader;
var filename = data.Value ?? defaults.Value ?? image;
if (LoadField(UseTilesetCode, data, defaults))
if (loader.TilesetCodes.TryGetValue(ResolveTilesetId(tileset, data, defaults), out var tilesetCode))
filename = filename.Substring(0, 1) + tilesetCode + filename.Substring(2, filename.Length - 2);
if (LoadField(AddExtension, data, defaults))
{
if (LoadField(UseTilesetExtension, data, defaults))
if (loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileset, data, defaults), out var tilesetExtension))
return filename + tilesetExtension;
return filename + loader.DefaultSpriteExtension;
}
return filename;
}
}
}