59 lines
1.4 KiB
YAML
59 lines
1.4 KiB
YAML
NAPULS:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Valued:
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Cost: 1000
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Tooltip:
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Name: actor-napuls.name
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 110
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Prerequisites: radar, ~techlevel.superweapons
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Description: actor-napuls.description
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 50000
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Turreted:
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TurnSpeed: 40
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Armament:
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Weapon: EMPulseCannon
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LocalOffset: 212,0,1768
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LocalYaw: 0,100
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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Sequence: turret
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Power:
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Amount: -150
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RenderSprites:
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Image: napuls.gdi
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FactionImages:
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gdi: napuls.gdi
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nod: napuls.nod
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ProvidesPrerequisite@gdi:
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ResetOnOwnerChange: true
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ProvidesPrerequisite@gdi:
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Factions: gdi
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Prerequisite: napuls
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AttackOrderPower:
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PauseOnCondition: empdisable || disabled
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Cursor: emp
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Icon: emp
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ChargeInterval: 3375
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Name: actor-napuls.attackorderpower-name
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Description: actor-napuls.attackorderpower-description
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EndChargeSpeechNotification: EmPulseCannonReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: notification-emp-cannon-ready
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SelectTargetTextNotification: notification-select-target
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