Files
OpenRA/mods/d2k/sequences/vehicles.yaml
2015-03-29 12:42:46 +02:00

259 lines
3.5 KiB
YAML

mcv:
idle: DATA.R8
Start: 1795
Facings: -32
icon: DATA.R8
Start: 4023
Offset: -30,-24
mcv.husk:
idle: DATA.R8
Start: 1795
Facings: -32
ZOffset: -1023
harvester:
idle: DATA.R8
Start: 1699
Facings: -32
harvest: DATA.R8
Start: 3631
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
dock: DATA.R8
Start: 3370
Length: 10
dock-loop: DATA.R8
Start: 3380
icon: DATA.R8
Start: 4019
Offset: -30,-24
harvester.husk:
idle: DATA.R8
Start: 1699
Facings: -32
ZOffset: -1023
trike:
idle: DATA.R8
Start: 1635
Facings: -32
unload: DATA.R8
Start: 1635
Facings: -32
muzzle: DATA.R8
Start: 3839
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4041
Offset: -30,-24
quad:
idle: DATA.R8
Start: 1667
Facings: -32
unload: DATA.R8
Start: 1667
Facings: -32
icon: DATA.R8
Start: 4018
Offset: -30,-24
siegetank:
idle: DATA.R8
Start: 1763
Facings: -32
turret: DATA.R8
Start: 1891
Facings: -32
muzzle: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
icon: DATA.R8
Start: 4026
Offset: -30,-24
siegetank.husk:
idle: DATA.R8
Start: 1763
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 1891
Facings: -32
ZOffset: -512
missiletank:
idle: DATA.R8
Start: 1603
Facings: -32
icon: DATA.R8
Start: 4024
Offset: -30,-24
missiletank.husk:
idle: DATA.R8
Start: 1603
Facings: -32
ZOffset: -512
sonictank:
idle: DATA.R8
Start: 1827
Facings: -32
icon: DATA.R8
Start: 4027
Offset: -30,-24
sonictank.husk:
idle: DATA.R8
Start: 1827
Facings: -32
ZOffset: -512
combata:
idle: DATA.R8
Start: 1731
Facings: -32
turret: DATA.R8
Start: 1859
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4020
Offset: -30,-24
combata.husk:
idle: DATA.R8
Start: 1731
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 1859
Facings: -32
ZOffset: -512
combath:
idle: DATA.R8
Start: 2051
Facings: -32
turret: DATA.R8
Start: 2115
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4021
Offset: -30,-24
combath.husk:
idle: DATA.R8
Start: 2051
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 2115
Facings: -32
ZOffset: -512
combato:
idle: DATA.R8
Start: 2453
Facings: -32
turret: DATA.R8
Start: 2485
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4022
Offset: -30,-24
combato.husk:
idle: DATA.R8
Start: 2453
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 2485
Facings: -32
ZOffset: -512
devast:
idle: DATA.R8
Start: 2083
Facings: -32
muzzle: DATA.R8
Start: 3807
Tick: 80
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4028
Offset: -30,-24
devast.husk:
idle: DATA.R8
Start: 2083
Facings: -32
ZOffset: -512
raider:
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4017
Offset: -30,-24
stealthraider:
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Tick: 50
Facings: -32
BlendMode: Additive
icon: raidersicon.shp # 4282 in 1.06 DATA.R8
deviatortank:
idle: DATA.R8
Start: 2389
Facings: -32
icon: DATA.R8
Start: 4025
Offset: -30,-24
deviatortank.husk:
idle: DATA.R8
Start: 2389
Facings: -32
ZOffset: -512