Files
OpenRA/mods/ts/weapons/explosions.yaml
reaperrr d283231d94 Fix TS Cyborg explosion and Tiberium explosion palette
Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00

68 lines
1.7 KiB
YAML

^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Building, Wall
UnitExplode:
Inherits: ^DamagingExplosion
UnitExplodeSmall:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Damage: 40
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Building, Wall
BuildingExplosions:
Warhead@1Eff: CreateEffect
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@2Smu: LeaveSmudge
SmudgeType: MediumCrater
CyborgExplode:
Warhead@1Eff: CreateEffect
Explosions: medium_bang
ImpactSounds: expnew10.aud
ExplosionPalette: effect-ignore-lighting-alpha75
TiberiumExplosion:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
-Warhead@4Smu: LeaveSmudge
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud