Files
OpenRA/OpenRA.Mods.RA/Orders/RepairOrderGenerator.cs

65 lines
1.8 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
{
class RepairOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer && a.traits.Contains<RepairableBuilding>()).FirstOrDefault();
if (underCursor == null)
yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
yield return new Order("Repair", underCursor);
}
}
public void Tick( World world )
{
if( !PlayerIsAllowedToRepair( world ) )
world.CancelInputMode();
}
public static bool PlayerIsAllowedToRepair( World world )
{
return Game.world.Queries.OwnedBy[ Game.world.LocalPlayer ].WithTrait<AllowsBuildingRepair>().Any();
}
public void RenderAfterWorld( World world ) {}
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "repair" : "repair-blocked";
}
}
}