Files
OpenRA/OpenRA.Mods.RA/RepairableNear.cs

63 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using System.Drawing;
namespace OpenRA.Mods.RA
{
class RepairableNearInfo : TraitInfo<RepairableNear>, ITraitPrerequisite<HealthInfo>
{
[ActorReference]
public readonly string[] Buildings = { "spen", "syrd" };
}
class RepairableNear : IIssueOrder, IResolveOrder, IOrderCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner &&
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
self.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
return new Order("Enter", self, underCursor);
return null;
}
public string CursorForOrder(Actor self, Order order)
{
return (order.OrderString == "Enter") ? "enter" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask( w =>
{
var line = self.traits.GetOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTargetSilently(self, Target.FromActor(order.TargetActor), Color.Green);
});
self.QueueActivity(new Repair(order.TargetActor));
}
}
}
}