Files
OpenRA/OpenRA.Game/Traits/SquishByTank.cs
2010-04-02 16:45:41 +13:00

59 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules;
namespace OpenRA.Traits
{
class SquishByTankInfo : ITraitInfo
{
public object Create(Actor self) { return new SquishByTank(self); }
}
class SquishByTank : ICrushable
{
readonly Actor self;
public SquishByTank(Actor self)
{
this.self = self;
}
public void OnCrush(Actor crusher)
{
// ... this wasnt working ANYWAY ...
// self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return IsCrushableBy(umt, player);
}
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
if (player == self.Owner) return false;
switch (umt)
{
case UnitMovementType.Track: return true;
default: return false;
}
}
}
}