Files
OpenRA/OpenRA.Game/Widgets/ButtonWidget.cs
2011-07-15 21:31:47 +12:00

150 lines
3.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class ButtonWidget : Widget
{
public string Key = null;
public string Text = "";
public bool Depressed = false;
public int VisualHeight = ChromeMetrics.Get<int>("ButtonDepth");
public string Font = ChromeMetrics.Get<string>("ButtonFont");
public string ClickSound = null;
public string ClickDisabledSound = null;
public Func<string> GetText;
public Func<bool> IsDisabled = () => false;
public Action<MouseInput> OnMouseDown = _ => {};
public Action<MouseInput> OnMouseUp = _ => {};
// Equivalent to OnMouseUp, but without an input arg
public Action OnClick = () => {};
public Action<KeyInput> OnKeyPress = _ => {};
public ButtonWidget()
: base()
{
GetText = () => { return Text; };
OnMouseUp = _ => OnClick();
OnKeyPress = _ => OnClick();
}
protected ButtonWidget(ButtonWidget widget)
: base(widget)
{
Text = widget.Text;
Font = widget.Font;
Depressed = widget.Depressed;
VisualHeight = widget.VisualHeight;
GetText = widget.GetText;
OnMouseDown = widget.OnMouseDown;
OnMouseUp = mi => OnClick();
OnKeyPress = _ => OnClick();
}
public override bool LoseFocus(MouseInput mi)
{
Depressed = false;
return base.LoseFocus(mi);
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.KeyName != Key || e.Event != KeyInputEvent.Down)
return false;
if (!IsDisabled())
{
OnKeyPress(e);
Sound.Play(ClickSound);
}
else
Sound.Play(ClickDisabledSound);
return true;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Button != MouseButton.Left)
return false;
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
var disabled = IsDisabled();
// Only fire the onMouseUp event if we successfully lost focus, and were pressed
if (Focused && mi.Event == MouseInputEvent.Up)
{
if (Depressed && !disabled)
OnMouseUp(mi);
return LoseFocus(mi);
}
if (mi.Event == MouseInputEvent.Down)
{
// OnMouseDown returns false if the button shouldn't be pressed
if (!disabled)
{
OnMouseDown(mi);
Depressed = true;
Sound.Play(ClickSound);
}
else
{
LoseFocus(mi);
Sound.Play(ClickDisabledSound);
}
}
else if (mi.Event == MouseInputEvent.Move && Focused)
Depressed = RenderBounds.Contains(mi.Location);
return Depressed;
}
public override int2 ChildOrigin { get { return RenderOrigin +
((Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0)); } }
public override void Draw()
{
var rb = RenderBounds;
var disabled = IsDisabled();
var font = Game.Renderer.Fonts[Font];
var text = GetText();
var s = font.Measure(text);
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
DrawBackground("button", rb, disabled, Depressed, Widget.MouseOverWidget == this);
font.DrawText(text, new int2(rb.X + (UsableWidth - s.X)/ 2, rb.Y + (Bounds.Height - s.Y) / 2) + stateOffset,
disabled ? Color.Gray : Color.White);
}
public override Widget Clone() { return new ButtonWidget(this); }
public virtual int UsableWidth { get { return Bounds.Width; } }
public static void DrawBackground(string baseName, Rectangle rect, bool disabled, bool pressed, bool hover)
{
var state = disabled ? "-disabled" :
pressed ? "-pressed" :
hover ? "-hover" :
"";
WidgetUtils.DrawPanel(baseName + state, rect);
}
}
}