Files
OpenRA/OpenRA.Mods.Common/Activities/HarvesterDockSequence.cs
reaperrr 05cb9b1fbf Fix dock sequence dock/undock notifications
- move Refinery dock/undock notifications to OnStateDock/-Undock
and only call Undock if Dock was also called.
- Add INotifyHarvesterAction support to VoxelHarvesterDockSequence.
2020-11-15 16:56:28 +01:00

116 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public abstract class HarvesterDockSequence : Activity
{
protected enum DockingState { Wait, Turn, Drag, Dock, Loop, Undock, Complete }
protected readonly Actor Refinery;
protected readonly Harvester Harv;
protected readonly WAngle DockAngle;
protected readonly bool IsDragRequired;
protected readonly WVec DragOffset;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected DockingState dockingState;
public HarvesterDockSequence(Actor self, Actor refinery, WAngle dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
{
dockingState = DockingState.Turn;
Refinery = refinery;
DockAngle = dockAngle;
IsDragRequired = isDragRequired;
DragOffset = dragOffset;
DragLength = dragLength;
Harv = self.Trait<Harvester>();
StartDrag = self.CenterPosition;
EndDrag = refinery.CenterPosition + DragOffset;
}
public override bool Tick(Actor self)
{
switch (dockingState)
{
case DockingState.Wait:
return false;
case DockingState.Turn:
dockingState = DockingState.Drag;
QueueChild(new Turn(self, DockAngle));
return false;
case DockingState.Drag:
if (IsCanceling || !Refinery.IsInWorld || Refinery.IsDead)
return true;
dockingState = DockingState.Dock;
if (IsDragRequired)
QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
return false;
case DockingState.Dock:
if (!IsCanceling && Refinery.IsInWorld && !Refinery.IsDead)
OnStateDock(self);
else
dockingState = DockingState.Undock;
return false;
case DockingState.Loop:
if (IsCanceling || !Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
dockingState = DockingState.Undock;
return false;
case DockingState.Undock:
OnStateUndock(self);
return false;
case DockingState.Complete:
Harv.LastLinkedProc = Harv.LinkedProc;
Harv.LinkProc(self, null);
if (IsDragRequired)
QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
return true;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(Refinery);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromActor(Refinery), Color.Green);
}
public abstract void OnStateDock(Actor self);
public abstract void OnStateUndock(Actor self);
}
}