Files
OpenRA/OpenRA.Mods.RA/ServerTraits/LobbyCommands.cs

297 lines
8.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
using OpenRA.FileFormats;
using OpenRA.Server;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.RA.Server
{
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
{
public static int MaxSpectators = 4; // How many spectators to allow // @todo Expose this as an option
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
{
if (server.GameStarted)
{
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
return false;
}
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
{
server.SendChatTo(conn, "Cannot change state when marked as ready.");
return false;
}
var dict = new Dictionary<string, Func<string, bool>>
{
{ "ready",
s =>
{
// if we're downloading, we can't ready up.
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
server.SyncLobbyInfo();
if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(server, conn, client, "startgame");
return true;
}},
{ "startgame",
s =>
{
server.StartGame();
return true;
}},
{ "lag",
s =>
{
int lag;
if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
Log.Write("server", "Order lag is now {0} frames.", lag);
server.lobbyInfo.GlobalSettings.OrderLatency = lag;
server.SyncLobbyInfo();
return true;
}},
{ "spectator",
s =>
{
var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
if (slotData == null)
return true;
client.Slot = slotData.Index;
S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
server.SyncLobbyInfo();
return true;
}},
{ "slot",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null || slotData.Closed || slotData.Bot != null
|| server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
return false;
client.Slot = slot;
S.SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
server.SyncLobbyInfo();
return true;
}},
{ "slot_close",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = true;
slotData.Bot = null;
/* kick any player that's in the slot */
var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
if (occupant != null)
{
var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
if (occupantConn != null)
server.DropClient(occupantConn);
}
server.SyncLobbyInfo();
return true;
}},
{ "slot_open",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = false;
slotData.Bot = null;
server.SyncLobbyInfo();
return true;
}},
{ "slot_bot",
s =>
{
var parts = s.Split(' ');
if (parts.Length < 2)
{
server.SendChatTo( conn, "Malformed slot_bot command" );
return true;
}
int slot;
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Bot = string.Join(" ", parts.Skip(1).ToArray() );
server.SyncLobbyInfo();
return true;
}},
{ "map",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can change the map" );
return true;
}
server.lobbyInfo.GlobalSettings.Map = s;
LoadMap(server);
foreach(var c in server.lobbyInfo.Clients)
{
c.SpawnPoint = 0;
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
if (slotData != null && slotData.MapPlayer != null)
S.SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]);
c.State = Session.ClientState.NotReady;
}
server.SyncLobbyInfo();
return true;
}},
{ "lockteams",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can set that option" );
return true;
}
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
server.SyncLobbyInfo();
return true;
}},
{ "kick",
s =>
{
if (conn.PlayerIndex != 0)
{
server.SendChatTo( conn, "Only the host can kick players" );
return true;
}
int slot;
int.TryParse( s, out slot );
var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Slot == slot);
if (connToKick == null)
{
server.SendChatTo( conn, "Noone in that slot." );
return true;
}
server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
server.DropClient(connToKick);
server.SyncLobbyInfo();
return true;
}},
};
var cmdName = cmd.Split(' ').First();
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
Func<string,bool> a;
if (!dict.TryGetValue(cmdName, out a))
return false;
return a(cmdValue);
}
public void ServerStarted(S server) { LoadMap(server); }
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
{
if (!pr.Playable) return null;
return new Session.Slot
{
MapPlayer = pr.Name,
Bot = null, /* todo: allow the map to specify a bot class? */
Closed = false,
};
}
public static void LoadMap(S server)
{
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
server.lobbyInfo.Slots = server.Map.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(s => s != null)
.Select((s, i) => { s.Index = i; return s; })
.ToList();
// Generate slots for spectators
for (int i = 0; i < MaxSpectators; i++)
server.lobbyInfo.Slots.Add(new Session.Slot
{
Spectator = true,
Index = server.lobbyInfo.Slots.Count(),
MapPlayer = null,
Bot = null
});
}
}
}