Files
OpenRA/OpenRa.Game/Traits/RenderBuildingWarFactory.cs
2009-10-29 22:04:04 +13:00

61 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
class RenderWarFactory : RenderBuilding
{
public Animation roof;
bool doneBuilding;
bool isOpen;
public readonly Actor self;
public RenderWarFactory(Actor self)
: base(self)
{
this.self = self;
roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
anim.PlayThen("make", () =>
{
doneBuilding = true;
anim.Play("idle");
roof.Play("idle-top");
});
}
public IEnumerable<Pair<Sprite, float2>> RenderRoof(Actor self)
{
if (doneBuilding)
yield return Pair.New(roof.Image, 24f * (float2)self.Location);
}
public override void Tick(Actor self)
{
base.Tick(self);
if (doneBuilding)
roof.Tick();
var b = self.Bounds;
if (isOpen && !Game.SelectUnitsInBox(
new float2(b.Left, b.Top),
new float2(b.Right, b.Bottom)).Any(a => a.traits.Contains<Mobile>()))
{
isOpen = false;
roof.PlayBackwardsThen("build-top", () => roof.Play("idle-top"));
}
}
public void EjectUnit()
{
/* todo: hold the door open */
roof.PlayThen("build-top", () => isOpen = true);
}
}
}