Files
OpenRA/mods/d2k/weapons/debris.yaml
reaperrr 6cd6cedd2c Tweak D2k debris
- Enabled shadow
- reduced maximum speed
- considerably increased 'launch angle'
- increased bounce count to 3 and toned down BounceRangeModifier
- reduced TrailInterval to 1 for Debris2
- removed explosion sounds to a) match original and b) make them less annoying
- fixed debris explosion animations to match original
- used different trail anim for Debris2 and Debris3
2017-02-14 01:56:22 +01:00

72 lines
1.3 KiB
YAML

Debris:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 64
Blockable: false
LaunchAngle: 128, 192
Inaccuracy: 1c256
Image: shrapnel
Shadow: true
BounceCount: 3
BounceRangeModifier: 20
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
Debris2:
Inherits: Debris
Projectile: Bullet
Image: shrapnel2
TrailImage: small_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
Debris3:
Inherits: Debris2
Projectile: Bullet
Image: shrapnel3
TrailImage: small_trail2
Warhead@1Dam: SpreadDamage
Damage: 150
Debris4:
Inherits: Debris2
Projectile: Bullet
Image: shrapnel4
TrailImage: large_trail