98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Renders crates with both water and land variants.")]
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class WithCrateBodyInfo : TraitInfo, Requires<RenderSpritesInfo>, IRenderActorPreviewSpritesInfo
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{
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[Desc("Easteregg sequences to use in December.")]
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public readonly string[] XmasImages = Array.Empty<string>();
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[Desc("Terrain types on which to display WaterSequence.")]
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public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
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[SequenceReference]
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public readonly string IdleSequence = "idle";
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[SequenceReference]
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public readonly string WaterSequence = null;
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[SequenceReference]
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public readonly string LandSequence = null;
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public override object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, image);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p);
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}
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}
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class WithCrateBody : INotifyParachute, INotifyAddedToWorld
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{
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readonly Actor self;
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readonly Animation anim;
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readonly WithCrateBodyInfo info;
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public WithCrateBody(Actor self, WithCrateBodyInfo info)
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{
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this.self = self;
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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var image = rs.GetImage(self);
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var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image };
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anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
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anim.Play(info.IdleSequence);
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rs.Add(anim);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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// Run in a frame end task to give Parachute a chance to set the actor position
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self.World.AddFrameEndTask(w =>
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{
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// Don't change animations while still in air
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if (!self.IsAtGroundLevel())
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return;
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PlaySequence();
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});
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}
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void INotifyParachute.OnParachute(Actor self) { }
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void INotifyParachute.OnLanded(Actor self)
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{
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PlaySequence();
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}
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void PlaySequence()
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{
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var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type);
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var sequence = onWater ? info.WaterSequence : info.LandSequence;
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if (!string.IsNullOrEmpty(sequence))
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anim.PlayRepeating(sequence);
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}
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}
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}
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