Files
OpenRA/OpenRa.Game/UiOverlay.cs

65 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenRa.Game
{
class UiOverlay
{
SpriteRenderer spriteRenderer;
Sprite buildOk;
Sprite buildBlocked;
Game game;
public UiOverlay(SpriteRenderer spriteRenderer, Game game)
{
this.spriteRenderer = spriteRenderer;
this.game = game;
buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6);
}
Sprite SynthesizeTile(byte paletteIndex)
{
byte[] data = new byte[24 * 24];
for (int i = 0; i < 24; i++)
for (int j = 0; j < 24; j++)
data[i * 24 + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
return SheetBuilder.Add( data, new Size(24,24) );
}
public void Draw()
{
if (!hasOverlay)
return;
for (int i = 0; i < width; i++)
for (int j = 0; j < height; j++)
spriteRenderer.DrawSprite(blocked ? buildBlocked : buildOk,
24 * (position + new int2(i, j)) + game.viewport.Location, 0);
}
bool blocked, hasOverlay;
int2 position;
int width, height;
public void KillOverlay()
{
hasOverlay = false;
}
public void SetCurrentOverlay(bool blocked, int2 cell, int width, int height)
{
hasOverlay = true;
position = cell;
this.width = width;
this.height = height;
this.blocked = blocked;
}
}
}