Files
OpenRA/mods/ra/rules/defaults.yaml
2010-12-05 11:41:14 +13:00

225 lines
3.7 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: atmine, crate
TerrainSpeeds:
Clear: 60
Rough: 40
Road: 100
Ore: 90
Beach: 40
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, atmine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Ore: 70
Beach: 70
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Infantry:
AppearsOnRadar:
Health:
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
Crushes: apmine, crate
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Ore: 100
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
TeslaInstantKills:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
Selectable:
Voice: ShipVoice
TargetableUnit:
TargetTypes: Ground, Water
DetectCloaked:
Range: 3
HiddenUnderFog:
AttackMove:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
^Plane:
AppearsOnRadar:
UseLocation: yes
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
^Building:
AppearsOnRadar:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
RenderBuilding:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification: strucap1.aud
EditorAppearance:
RelativeToTopLeft: yes
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: placbldg.aud
Capturable: false
BaseNormal: no
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Adjacent: 7
Wall:
CrushClasses: wall
LineBuild:
Range: 8
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
^CivBuilding:
Inherits: ^Building
-RepairableBuilding:
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
Tooltip:
Name: Field
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Husk:
Health:
HP: 140
Armor:
Type: Heavy
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Tooltip:
Name: Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 1000