Files
OpenRA/mods/ra/rules/system.yaml
2010-12-07 22:19:58 +13:00

287 lines
5.3 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI:
BuildingFractions:
proc: 20%
barr: 5%
tent: 5%
weap: 5%
pbox: 5%
hbox: 5%
gun: 5%
tsla: 5%
ftur: 5%
agun: 1%
sam: 1%
atek: 1%
stek: 1%
silo: 5%
fix: 1%
dome: 1%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
1tnk: 0%
2tnk: 0%
3tnk: 0%
PlayerColorPalette:
BasePalette: terrain
SurrenderOnDisconnect:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
Country@1:
Name: Soviet
Race: soviet
BibLayer:
ResourceLayer:
ResourceType@ore:
ResourceType: 1
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
ResourceType@gem:
ResourceType: 2
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
PipColor: Red
SmudgeLayer@SCORCH:
Type:Scorch
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
GotoNextBase:
MINP:
Mine:
Weapon: APMine
CrushClasses: apmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Personnel Mine
MINV:
Mine:
Weapon: ATMine
CrushClasses: atmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Tank Mine
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
Effect: dollar
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Unit: jeep
GiveUnitCrateAction@arty:
SelectionShares: 6
Unit: arty
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Unit: v2rl
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Unit: 1tnk
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Unit: 2tnk
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Unit: 3tnk
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Unit: 4tnk
RenderUnit:
BelowUnits:
CAMERA:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 10
FLARE:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 3
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
powerproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare
powerproxy.sonarpulse:
SonarPulsePower:
Image: sonricon
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes
OneShot: yes
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud