Files
OpenRA/OpenRA.Mods.Common/Traits/Palettes/FixedColorShift.cs
2023-12-02 21:44:58 +02:00

67 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Mobius.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Apply a fixed color shift to a palette. Use this to add RGBA compatibility to FixedColorPalette.")]
public class FixedColorShiftInfo : TraitInfo
{
[PaletteReference]
[FieldLoader.Require]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("The fixed color to remap.")]
public readonly Color Color;
[Desc("Hues between this and MaxHue will be shifted.")]
public readonly float MinHue = 0.29f;
[Desc("Hues between MinHue and this will be shifted.")]
public readonly float MaxHue = 0.37f;
[Desc("Hue reference for the color shift.")]
public readonly float ReferenceHue = 0.33f;
[Desc("Saturation reference for the color shift.")]
public readonly float ReferenceSaturation = 0.925f;
[Desc("Value reference for the color shift.")]
public readonly float ReferenceValue = 0.95f;
public override object Create(ActorInitializer init) { return new FixedColorShift(this); }
}
public class FixedColorShift : ILoadsPalettes
{
readonly FixedColorShiftInfo info;
public FixedColorShift(FixedColorShiftInfo info)
{
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var (r, g, b) = info.Color.ToLinear();
var (h, s, v) = Color.RgbToHsv(r, g, b);
wr.SetPaletteColorShift(info.BasePalette,
h - info.ReferenceHue, s - info.ReferenceSaturation, v / info.ReferenceValue,
info.MinHue, info.MaxHue);
}
}
}