53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System;
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using System.Linq;
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using OpenRA.Orders;
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namespace OpenRA.Traits
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{
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class PowerDownButtonInfo : StatelessTraitInfo<PowerDownButton> { }
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class PowerDownButton : IChromeButton
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{
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public string Image { get { return "power"; } }
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public bool Enabled { get { return true; } }
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public bool Pressed { get { return Game.controller.orderGenerator is PowerDownOrderGenerator; } }
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public void OnClick() { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); }
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}
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class SellButtonInfo : StatelessTraitInfo<SellButton> { }
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class SellButton : IChromeButton
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{
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public string Image { get { return "sell"; } }
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public bool Enabled { get { return true; } }
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public bool Pressed { get { return Game.controller.orderGenerator is SellOrderGenerator; } }
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public void OnClick() { Game.controller.ToggleInputMode<SellOrderGenerator>(); }
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}
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class RepairButtonInfo : ITraitInfo
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{
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public readonly bool RequiresConstructionYard = true;
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public object Create(Actor self) { return new RepairButton(this); }
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}
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class RepairButton : IChromeButton
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{
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RepairButtonInfo info;
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public RepairButton( RepairButtonInfo info ) { this.info = info; }
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public string Image { get { return "repair"; } }
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public bool Enabled
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{
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get
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{
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return !info.RequiresConstructionYard ||
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Game.world.Queries.OwnedBy[Game.world.LocalPlayer]
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.WithTrait<ConstructionYard>().Any();
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}
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}
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public bool Pressed { get { return Game.controller.orderGenerator is RepairOrderGenerator; } }
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public void OnClick() { Game.controller.ToggleInputMode<RepairOrderGenerator>(); }
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}
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}
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