77 lines
2.1 KiB
Plaintext
77 lines
2.1 KiB
Plaintext
Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation. For more information,
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see COPYING.
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To run OpenRA, several files are needed from the original game disks.
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A minimal asset pack can also be downloaded and installed by the game.
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Windows
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-------
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* .NET Framework >= 3.5-SP1
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(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
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* Cg Toolkit >= 2.2 (optional, for Cg renderer)
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(https://developer.nvidia.com/cg-toolkit-download)
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* SDL 1.2 (included)
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(http://libsdl.org/download-1.2.php)
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* FreeType (included)
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(http://gnuwin32.sourceforge.net/packages/freetype.htm)
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* zlib (included)
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(http://gnuwin32.sourceforge.net/packages/zlib.htm)
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* OpenAL (included)
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(http://kcat.strangesoft.net/openal.html)
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To compile OpenRA, open the OpenRA.sln solution in the main folder,
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or build it from the command-line with MSBuild.
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Copy both the native DLLs from .\packaging\windows
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and the CLI images from .\thirdparty to the main folder.
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Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert
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or `OpenRA.Game.exe Game.Mod=cnc` for Command & Conquer
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Debian/Ubuntu
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-------------
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* mono-gmcs
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* cli-common-dev (>= 2.10)
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* freetype
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* openal
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* sdl
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* nvidia-cg-toolkit (optional, for Cg renderer)
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To compile OpenRA, run `make all' from the command line.
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To grab the bundled CLI DLLs type `make dependencies'
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Run with either `launch-game.sh' or `mono --debug OpenRA.Game.exe'.
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Type 'sudo make install-all' for system wide installation. You
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can then run from the `openra` shortcut.
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Slackware
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---------
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The following packages from slackbuilds.org are required, on 13.37 32-bit:
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* libgdiplus
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* mono
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* openAL
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* nvidia-cg-toolkit (optional, for Cg renderer)
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openSUSE
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--------
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* mono-devel
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* openal
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* freetype2
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* SDL
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* cg (optional, for Cg renderer)
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Gentoo
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------
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* dev-lang/mono
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* dev-dotnet/libgdiplus
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* media-libs/openal
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* media-gfx/nvidia-cg-toolkit (optional, for Cg renderer)
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