66 lines
1.8 KiB
C#
Executable File
66 lines
1.8 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CombatDebugOverlayInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.self); }
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}
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public class CombatDebugOverlay : IPostRender
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{
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Lazy<IEnumerable<Armament>> armaments;
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Lazy<Health> health;
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DeveloperMode devMode;
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public CombatDebugOverlay(Actor self)
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{
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armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
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health = Lazy.New(() => self.TraitOrDefault<Health>());
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var localPlayer = self.World.LocalPlayer;
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devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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{
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if (devMode == null || !devMode.ShowMuzzles)
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return;
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if (health.Value != null)
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wr.DrawRangeCircle(Color.Red, wr.ScreenPxPosition(self.CenterPosition), health.Value.Info.Radius / Game.CellSize);
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var wlr = Game.Renderer.WorldLineRenderer;
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var c = Color.White;
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foreach (var a in armaments.Value)
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{
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foreach (var b in a.Barrels)
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{
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var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
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var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b));
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var sm = wr.ScreenPosition(muzzle);
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var sd = wr.ScreenPosition(muzzle + dirOffset);
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wlr.DrawLine(sm, sd, c, c);
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wr.DrawTargetMarker(c, sm);
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}
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}
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}
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}
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}
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