Files
OpenRA/OpenRA.Mods.RA/PrimaryBuilding.cs
Matthias Mailänder e0efa00d95 StyleCop
2013-12-08 12:04:50 +01:00

84 lines
2.1 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
static class PrimaryExts
{
public static bool IsPrimaryBuilding(this Actor a)
{
var pb = a.TraitOrDefault<PrimaryBuilding>();
return pb != null && pb.IsPrimary;
}
}
[Desc("Used together with ClassicProductionQueue.")]
class PrimaryBuildingInfo : TraitInfo<PrimaryBuilding> { }
class PrimaryBuilding : IIssueOrder, IResolveOrder, ITags
{
bool isPrimary = false;
public bool IsPrimary { get { return isPrimary; } }
public IEnumerable<TagType> GetTags()
{
yield return isPrimary ? TagType.Primary : TagType.None;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter("PrimaryProducer", 1); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "PrimaryProducer")
return new Order(order.OrderID, self, false);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PrimaryProducer")
SetPrimaryProducer(self, !isPrimary);
}
public void SetPrimaryProducer(Actor self, bool state)
{
if (state == false)
{
isPrimary = false;
return;
}
// TODO: THIS IS SHIT
// Cancel existing primaries
foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
foreach (var b in self.World
.ActorsWithTrait<PrimaryBuilding>()
.Where(a => a.Actor.Owner == self.Owner)
.Where(x => x.Trait.IsPrimary
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p)))
b.Trait.SetPrimaryProducer(b.Actor, false);
isPrimary = true;
Sound.PlayNotification(self.Owner, "Speech", "PrimaryBuildingSelected", self.Owner.Country.Race);
}
}
}